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src
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mesa
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main
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shaderapi.c
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Author
Age
Files
Lines
...
*
mesa: Implement glGetFragDataLocation
Ian Romanick
2011-11-08
1
-20
/
+0
*
mesa: Stub implementation of glBindFragDataLocation
Ian Romanick
2011-11-08
1
-18
/
+0
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
1
-1
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-5
/
+17
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+2
*
mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.
Eric Anholt
2011-10-10
1
-3
/
+5
*
mesa: Simplify validate_shader_program after previous refactors
Ian Romanick
2011-10-07
1
-11
/
+6
*
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
2011-10-07
1
-4
/
+5
*
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
2011-10-07
1
-4
/
+5
*
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
2011-10-07
1
-4
/
+5
*
mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Ian Romanick
2011-10-04
1
-7
/
+1
*
mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Ian Romanick
2011-10-04
1
-1
/
+1
*
mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
Ian Romanick
2011-10-04
1
-42
/
+0
*
mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
Ian Romanick
2011-10-04
1
-52
/
+0
*
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
Ian Romanick
2011-10-04
1
-41
/
+0
*
mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.
Eric Anholt
2011-09-28
1
-0
/
+1
*
mesa: In validate_program(), initialize errMsg for safety.
Kenneth Graunke
2011-08-05
1
-1
/
+1
*
mesa: Use the Elements macro for the sampler index assert in validate_sampler...
Henri Verbeet
2011-07-07
1
-1
/
+1
*
mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
Henri Verbeet
2011-07-07
1
-1
/
+1
*
mesa: add some minor fixes for geometry shaders
Brian Paul
2011-06-02
1
-0
/
+6
*
mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
Marek Olšák
2011-06-01
1
-0
/
+2
*
mesa: forbid UseProgram to be called inside Begin/End
Marek Olšák
2011-05-30
1
-0
/
+2
*
mesa: minor whitespace fixes
Brian Paul
2011-05-25
1
-4
/
+4
*
mesa: remove set-but-unused variable in bind_attrib_location
Marek Olšák
2011-05-01
1
-9
/
+1
*
mesa: TEXTURE_BUFFER fix-up
Brian Paul
2011-04-06
1
-0
/
+1
*
mesa: move location of some geometry program limits
Brian Paul
2011-03-11
1
-1
/
+1
*
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Brian Paul
2011-03-11
1
-0
/
+3
*
mesa: add/update VERBOSE_API logging
Brian Paul
2011-02-08
1
-0
/
+11
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-4
/
+4
*
mesa: Connect glGetShaderPrecisionFormat into the dispatch table
Ian Romanick
2011-01-20
1
-0
/
+1
*
mesa: implement glGetShaderPrecisionFormat()
Brian Paul
2011-01-19
1
-5
/
+44
*
mesa: Add actual support for glReleaseShaderCompiler from ES2.
Eric Anholt
2011-01-14
1
-2
/
+5
*
mesa: Directly include mfeatures.h in files that perform feature tests.
Vinson Lee
2011-01-07
1
-0
/
+1
*
mesa: Include mtypes.h in files that use gl_context struct.
Vinson Lee
2011-01-05
1
-0
/
+1
*
mesa: use gl_shader_type enum
Brian Paul
2010-11-23
1
-3
/
+3
*
mesa: Fix delayed state flagging for EXT_sso-related program changes.
Eric Anholt
2010-11-06
1
-18
/
+5
*
mesa: Make metaops use program refcounts instead of names.
Eric Anholt
2010-10-29
1
-44
/
+53
*
mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
Brian Paul
2010-10-28
1
-0
/
+43
*
Track separate programs for each stage
Ian Romanick
2010-10-27
1
-15
/
+74
*
mesa: Track an ActiveProgram distinct from CurrentProgram
Ian Romanick
2010-10-27
1
-13
/
+27
*
mesa: Skeletal support for GL_EXT_separate_shader_objects
Ian Romanick
2010-10-27
1
-0
/
+101
*
mesa: Clean up various 'unused parameter' warnings in shaderapi
Ian Romanick
2010-10-13
1
-6
/
+14
*
mesa: Clean up two 'comparison between signed and unsigned' warnings
Ian Romanick
2010-10-13
1
-2
/
+2
*
mesa: Refactor validation of shader targets
Ian Romanick
2010-10-13
1
-10
/
+33
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-27
/
+27
*
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
1
-11
/
+2
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-1
/
+5
*
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
1
-11
/
+20
*
Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."
Eric Anholt
2010-08-25
1
-0
/
+2
*
mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.
Eric Anholt
2010-08-23
1
-2
/
+0
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