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path: root/src/mesa/main/shader_query.cpp
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* mesa: fix program resource queries for builtin variablesTapani2015-06-051-1/+24
* mesa: use _mesa_has_compute_shaders instead of extension checkTapani Pälli2015-05-111-1/+3
* mesa: support compute stage in _mesa_program_resource_propTapani Pälli2015-05-061-6/+16
* mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).Jose Fonseca2015-04-291-2/+4
* mesa: refactor active attrib queries for glGetProgramivTapani Pälli2015-04-241-25/+14
* main: silence missing return value warning in array_index_of_resource()Brian Paul2015-04-221-0/+1
* mesa: add missing break in switch statementTapani Pälli2015-04-211-1/+1
* mesa: fix UBO queries for active uniformsTapani Pälli2015-04-211-1/+11
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-161-15/+15
* mesa: mesa_bufferiv utility function for buffer objectsTapani Pälli2015-04-161-5/+5
* mesa: refactor GetFragDataIndexTapani Pälli2015-04-161-23/+2
* mesa: refactor GetFragDataLocationTapani Pälli2015-04-161-22/+16
* mesa: refactor GetAttribLocationTapani Pälli2015-04-161-22/+20
* mesa: refactor GetActiveAttribTapani Pälli2015-04-161-31/+27
* mesa: implementation of glGetProgramResourceivTapani Pälli2015-04-161-0/+266
* mesa: glGetProgramResourceLocationIndexTapani Pälli2015-04-161-0/+18
* mesa: glGetProgramResourceLocationTapani Pälli2015-04-161-0/+67
* mesa: glGetProgramResourceNameTapani Pälli2015-04-161-0/+106
* mesa: glGetProgramResourceIndexTapani Pälli2015-04-161-0/+91
* mesa: glGetProgramInterfaceivTapani Pälli2015-04-161-0/+59
* mesa: Returns a GL_INVALID_VALUE error on several APIs when buffer size is ne...Eduardo Lima Mitev2015-02-031-0/+5
* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* mesa: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-12/+12
* mesa: Fix querying location of nth element of an array variableAnuj Phogat2014-05-011-5/+66
* mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes2014-04-131-0/+9
* mesa: Extract is_active_attrib() in shaderapiChris Forbes2014-04-131-8/+19
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-1/+1
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-12/+12
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-6/+6
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-6/+6
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-3/+3
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-6/+79
* mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTESIan Romanick2011-11-291-6/+3
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-081-0/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-081-1/+1
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-081-0/+37
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-4/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-0/+29
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-0/+27
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-041-7/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-041-0/+32
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-041-0/+5
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+42
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+88