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path: root/src/mesa/main/shader_query.cpp
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* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-081-0/+37
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-4/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-0/+29
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-0/+27
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-041-7/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-041-0/+32
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-041-0/+5
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+42
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+88