Commit message (Expand) | Author | Age | Files | Lines | |
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* | mesa: Stub implementation of glBindFragDataLocation | Ian Romanick | 2011-11-08 | 1 | -0/+37 |
* | mesa: Remove unused gl_program::Attributes | Ian Romanick | 2011-10-04 | 1 | -4/+0 |
* | mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+29 |
* | mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR. | Ian Romanick | 2011-10-04 | 1 | -0/+27 |
* | mesa: Remove unused gl_shader_program::Attributes | Ian Romanick | 2011-10-04 | 1 | -7/+2 |
* | mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR | Ian Romanick | 2011-10-04 | 1 | -13/+38 |
* | mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp | Ian Romanick | 2011-10-04 | 1 | -0/+32 |
* | mesa: Add gl_shader_program::AttributeBindings | Ian Romanick | 2011-10-04 | 1 | -0/+5 |
* | mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp | Ian Romanick | 2011-10-04 | 1 | -0/+42 |
* | mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp | Ian Romanick | 2011-10-04 | 1 | -0/+88 |