index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
/
shader_query.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-10
/
+10
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
1
-1
/
+1
*
mesa: Strip arrayness from interface block names in some IO validation
Ian Romanick
2016-07-05
1
-8
/
+90
*
mesa: make attribute binding message more useful
Timothy Arceri
2016-07-05
1
-1
/
+2
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-1
/
+1
*
mesa/program_resource: return -1 for index if no location.
Dave Airlie
2016-06-07
1
-3
/
+16
*
mesa: Fix bogus strncmp
Ian Romanick
2016-06-01
1
-1
/
+1
*
mesa/program_interface_query: fix transform feedback varyings.
Dave Airlie
2016-05-30
1
-1
/
+1
*
mesa: Only validate SSO shader IO in OpenGL ES or debug context
Ian Romanick
2016-05-26
1
-3
/
+0
*
mesa: Remove old validate_io function
Ian Romanick
2016-05-26
1
-109
/
+0
*
mesa: Additional SSO validation using program_interface_query data
Ian Romanick
2016-05-26
1
-0
/
+176
*
mesa: Silence unused parameter warnings
Ian Romanick
2016-05-24
1
-11
/
+6
*
mesa/shader_query: add missing subroutines cases
Dave Airlie
2016-05-09
1
-0
/
+13
*
mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
Timothy Arceri
2016-05-01
1
-0
/
+9
*
glsl: fully split apart buffer block arrays
Timothy Arceri
2016-04-06
1
-2
/
+5
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
1
-1
/
+1
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
1
-8
/
+3
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
1
-53
/
+9
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
1
-17
/
+0
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
1
-8
/
+1
*
mesa: add query support for GL_TRANSFORM_FEEDBACK_BUFFER interface
Timothy Arceri
2016-03-31
1
-1
/
+34
*
mesa: add support to query GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
Timothy Arceri
2016-03-31
1
-0
/
+6
*
mesa: add support to query GL_OFFSET for GL_TRANSFORM_FEEDBACK_VARYING
Timothy Arceri
2016-03-31
1
-3
/
+11
*
mesa: rename tranform feeback varying macro XFB to XFV
Timothy Arceri
2016-03-31
1
-6
/
+6
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-3
/
+3
*
mesa: Fix some function prototype mismatching
Jeremy Huddleston Sequoia
2016-01-21
1
-6
/
+6
*
mesa: do not validate io of non-compute and compute stage
Tapani Pälli
2016-01-13
1
-0
/
+7
*
mesa: use gl_shader_variable in program resource list
Tapani Pälli
2016-01-12
1
-19
/
+19
*
mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
Timothy Arceri
2016-01-06
1
-2
/
+6
*
mesa: fix interface matching done in validate_io
Tapani Pälli
2015-12-22
1
-27
/
+88
*
mesa/shader: return correct attribute location for double matrix arrays
Dave Airlie
2015-12-11
1
-3
/
+8
*
mesa: move GLES checks for SSO input/output validation
Timothy Arceri
2015-12-07
1
-22
/
+23
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
1
-0
/
+7
*
mesa: do runtime validation of precision varyings only on ES
Tapani Pälli
2015-11-17
1
-3
/
+13
*
mesa: validate precision of varyings during ValidateProgramPipeline
Tapani Pälli
2015-11-12
1
-0
/
+62
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
1
-1
/
+1
*
mesa: fix program resource queries for atomic counter buffers
Tapani Pälli
2015-11-02
1
-2
/
+26
*
main: fix basename match's check if it's an array or struct
Samuel Iglesias Gonsalvez
2015-10-30
1
-1
/
+2
*
main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsalvez
2015-10-27
1
-1
/
+42
*
mesa: add additional checks for uniform location query
Tapani Pälli
2015-10-26
1
-0
/
+8
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-242
/
+2
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-2
/
+2
*
main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VAR...
Samuel Iglesias Gonsalvez
2015-10-09
1
-4
/
+10
*
main: buffer array variables can have array size of 0 if they are unsized
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+8
*
main: consider that unsized arrays have at least one active element
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+7
*
main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+52
*
main: fix goto in program_resource_top_level_array_stride
Samuel Iglesias Gonsalvez
2015-10-09
1
-2
/
+2
*
main: array stride for unsized arrays of arrays are calculated like records
Samuel Iglesias Gonsalvez
2015-10-06
1
-1
/
+1
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: clean up the #includes in shader_query.cpp
Brian Paul
2015-09-29
1
-7
/
+7
[next]