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path: root/src/mesa/main/shader_query.cpp
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* mesa: Fix querying location of nth element of an array variableAnuj Phogat2014-05-011-5/+66
* mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes2014-04-131-0/+9
* mesa: Extract is_active_attrib() in shaderapiChris Forbes2014-04-131-8/+19
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-1/+1
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-12/+12
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-6/+6
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-6/+6
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-3/+3
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-6/+79
* mesa: Allow generic attributes for glGetActiveAttrib and GL_ACTIVE_ATTRIBUTESIan Romanick2011-11-291-6/+3
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-081-0/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-081-1/+1
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-081-0/+37
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-4/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-041-0/+29
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-041-0/+27
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-041-7/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-041-0/+32
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-041-0/+5
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+42
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-041-0/+88