Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: Fix the BindSampler unit limit. | Henri Verbeet | 2011-07-07 | 1 | -1/+1 |
| | | | | | | | | | | | I'm not sure about this one. The current code actually follows the spec, but considering the spec is supposed to be written against GL 3.2 I'd say the spec is broken. I filled out a spec feedback form over a month ago, but either the form is broken, or nobody cares. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | mesa: EXT_texture_sRGB_decode little fixup | Marek Olšák | 2011-05-13 | 1 | -1/+1 |
| | | | | It doesn't fix bug 37150 though. | ||||
* | mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameter | Marek Olšák | 2011-05-06 | 1 | -0/+37 |
| | | | | Reviewed-by: Brian Paul <[email protected]> | ||||
* | mesa: implement AMD_seamless_cubemap_per_texture | Marek Olšák | 2011-05-06 | 1 | -0/+21 |
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* | mesa: fix wrong parameter type in set_sampler_max_lod() | Brian Paul | 2011-04-18 | 1 | -1/+1 |
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* | mesa: fix some comments in sampler object code | Brian Paul | 2011-04-13 | 1 | -4/+4 |
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* | mesa: new code/functions for GL_ARB_sampler_objects | Brian Paul | 2011-04-10 | 1 | -0/+1355 |
This implements the infrastructure for sampler objects and all the new API functions. |