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path: root/src/mesa/main/samplerobj.c
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* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-201-5/+4
| | | | | | | | To make the no-change case faster, as we do for the other object-reference functions. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: Remove ARB_texture_mirrored_repeat extension enable flagIan Romanick2011-09-291-2/+1
| | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64, mga, and savage (Savage3D and other pre-Savage4). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix the BindSampler unit limit.Henri Verbeet2011-07-071-1/+1
| | | | | | | | | | | I'm not sure about this one. The current code actually follows the spec, but considering the spec is supposed to be written against GL 3.2 I'd say the spec is broken. I filled out a spec feedback form over a month ago, but either the form is broken, or nobody cares. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: EXT_texture_sRGB_decode little fixupMarek Olšák2011-05-131-1/+1
| | | | It doesn't fix bug 37150 though.
* mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameterMarek Olšák2011-05-061-0/+37
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-061-0/+21
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* mesa: fix wrong parameter type in set_sampler_max_lod()Brian Paul2011-04-181-1/+1
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* mesa: fix some comments in sampler object codeBrian Paul2011-04-131-4/+4
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* mesa: new code/functions for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+1355
This implements the infrastructure for sampler objects and all the new API functions.