| Commit message (Collapse) | Author | Age | Files | Lines |
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If the sampler object has been deleted on another context, an
alternative context may reference the old sampler. So ensure the sampler
object still exists.
Note: this is a candidate for the stable branch.
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
(cherry picked from commit 5984a911f9dda3f7421bdec604d30d0dfe2cea5e)
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This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.
Note: this is a candidate for the stable branches
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
(cherry picked from commit cf0b4a30fc536f3744bce209d4b356fe82f2e6a3)
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This cuts out a ton of code to make functions not set to a save_ variant
match.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We now have a separate dispatch table for begin/end that prevent these
functions from being entered during that time. The
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to
change any return values or introduce new error-only stubs at this
point.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Commit f22d49de added the SamplerParamter* functions but only used
ASSERT_OUTSIDE_BEGIN_END inside the -f and -fv versions.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Some of the functions that we store in the dispatch table are declared
as non-static in their .c files and are inserted into the dispatch
table directly by _mesa_create_exec_table(). Other functions are
declared as static, and are inserted into the dispatch table by a
dedicated function that lives in the same .c file
(e.g. _mesa_loopback_init_api_table() in api_loopback.c).
This patch makes all of these functions non-static, and creates
appropriate prototypes for them, so that in future patches we can
populate the entire dispatch table using a single code-generated
function.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch sets up the dispatch table for the following GLES3
functions when a GLES3 context is in use:
- BeginQuery
- BeginTransformFeedback
- BindSampler
- BindTransformFeedback
- BlitFramebuffer
- ClearBufferfi
- ClearBufferfv
- ClearBufferiv
- ClearBufferuiv
- ClientWaitSync
- CopyBufferSubData
- DeleteQueries
- DeleteSamplers
- DeleteSync
- DeleteTransformFeedbacks
- EndQuery
- EndTransformFeedback
- FenceSync
- FramebufferTextureLayer
- GenQueries
- GenSamplers
- GenTransformFeedbacks
- GetInteger64v
- GetQueryObjectuiv
- GetQueryiv
- GetSamplerParameterfv
- GetSamplerParameteriv
- GetStringi
- GetSynciv
- GetTransformFeedbackVarying
- GetVertexAttribIiv
- GetVertexAttribIuiv
- IsQuery
- IsSampler
- IsSync
- IsTransformFeedback
- PauseTransformFeedback
- RenderbufferStorageMultisample
- ResumeTransformFeedback
- SamplerParameterf
- SamplerParameterfv
- SamplerParameteri
- SamplerParameteriv
- TransformFeedbackVaryings
- VertexAttribDivisor
- VertexAttribIPointer
- WaitSync
And it avoids setting up the dispatch table for these non-GLES3
functions:
- ColorMaski
- GetBooleani_v
- Enablei
- Disablei
- IsEnabledi
- ClearColorIiEXT
- ClearColorIuiEXT
- TextureStorage2DEXT
- TextureStorage3DEXT
- GetActiveUniformName
- GetnUniformdv
- GetnUniformfv
- GetnUniformiv
- GetnUniformuiv
Reviewed-by: Brian Paul <[email protected]>
v2: Make the ctx argument to _mesa_init_transform_feedback_dispatch()
a const pointer. Add a comment to remind us to add
GetBufferParameteri64v once tests exist for it. Also add
VertexAttribDivisor for GLES3, and remove GetActiveUniformName and
GetnUniform{dv,fv,iv,uiv} for GLES3.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: replace instances in dri/common/ dirs
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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No driver supports this extension, and it seems unlikely than any driver
ever will. I think r300c may have supported it at one time, but that
driver has already been removed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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To allow meta module to use sample objects mesa GL functions need to be
visible and linkable for meta module.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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sRGBDecode state is part of sampler object state but mesa was missing
handlers to access the state. This patch adds the support for required
state changes and queries.
GL_EXT_texture_sRGB_decode issue 4:
"4) Should we add forward-looking support for ARB_sampler_objects?
RESOLVED: YES
If ARB_sampler_objects exists in the implementation, the sampler
objects should also include this parameter per sampler."
Fixes piglit GL_ARB_sampler_objects/GL_EXT_texture_sRGB_decode.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on
compatibility profile specifications.
OpenGL specification 4.1 compatibility 20100725 3.9.2:
"... The values accepted in the pname parameter
are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_-
FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_-
LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and
TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and
in the sampler state in table 6.26 is not part of the sampler state, and remains in the
texture object."
The list of states is in Table 6.24 "Textures (state per texture
object)" instead of 6.25 mentioned in the specification text.
Same can be found from 3.3 compatibility specification.
Signed-off-by: Pauli Nieminen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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To make the no-change case faster, as we do for the other object-reference
functions.
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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All drivers remaining in Mesa support this extension. This extension
is either required or optional features in desktop OpenGL, OpenGL ES
1.x, and OpenGL ES 2.x.
This extension was previously not supported on mach64, mga, and savage
(Savage3D and other pre-Savage4).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm not sure about this one. The current code actually follows the spec, but
considering the spec is supposed to be written against GL 3.2 I'd say the spec
is broken. I filled out a spec feedback form over a month ago, but either the
form is broken, or nobody cares.
Signed-off-by: Henri Verbeet <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It doesn't fix bug 37150 though.
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Reviewed-by: Brian Paul <[email protected]>
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This implements the infrastructure for sampler objects and all the new
API functions.
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