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* mesa: Remove GL_ARB_sampler_object depth compare error checking.Stefan Dösinger2015-10-071-18/+10
| | | | | | | | | | | | | | | | | Version 3: Simplify the code comment, word wrap commit description. Version 2: Return GL_FALSE if ARB_shadow is unsupported instead of pretending to store the value as suggested by Brian Paul. This fixes a GL error warning on r200 in Wine. The GL_ARB_sampler_objects extension does not specify a dependency on GL_ARB_shadow or GL_ARB_depth_texture for setting the depth texture compare mode and function. Silently ignore attempts to change these settings. They won't matter without a depth texture being assigned anyway. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-031-18/+10
| | | | | | | Nothing overrides it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add locking to sampler objects.Matt Turner2015-09-251-4/+6
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-8/+0
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Avoid double promotion.Matt Turner2015-07-291-1/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-10/+10
| | | | | | | Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Revert "mesa: Add ARB_direct_state_access checks in sampler object functions"Ian Romanick2015-05-281-7/+0
| | | | | | | This reverts commit 9e7149c8986348bf9567f049444783ef52775f4e. Acked-by: Fredrik Höglund <[email protected]> Cc: "10.6" <[email protected]>
* mesa: Add ARB_direct_state_access checks in sampler object functionsFredrik Höglund2015-05-141-0/+7
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* main: Added entry point for glCreateSamplersMartin Peres2015-03-251-6/+19
| | | | | | | | Because of the current way the code is architectured, there is no functional difference between the DSA and the non-DSA path. Reviewed-by: Laura Ekstrand <[email protected]> Signed-off-by: Martin Peres <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: Returns correct error values from gl(Get)SamplerParameter*() on GL-ES 3.0+Eduardo Lima Mitev2015-02-191-12/+60
| | | | | | | | | | | | | | | | | | | '3.8.2 Sampler Objects' section of the GL-ES 3.0 specification states: "An INVALID_OPERATION error is generated if sampler is not the name of a sampler object previously returned from a call to GenSamplers." In desktop GL, an GL_INVALID_VALUE is returned instead. Fixes 6 dEQP failing tests: * dEQP-GLES3.functional.negative_api.shader.get_sampler_parameteriv * dEQP-GLES3.functional.negative_api.shader.get_sampler_parameterfv * dEQP-GLES3.functional.negative_api.shader.sampler_parameteri * dEQP-GLES3.functional.negative_api.shader.sampler_parameteriv * dEQP-GLES3.functional.negative_api.shader.sampler_parameterf * dEQP-GLES3.functional.negative_api.shader.sampler_parameterfv Reviewed-by: Matt Turner <[email protected]>
* main: round floating-point value to nearest integer in glGetSamplerParameteriv()Samuel Iglesias Gonsalvez2015-01-131-4/+16
| | | | | | | | | | | | | | | | Previously, a cast was done to convert from float to int but there were rounding errors. The spec specificies in Data Conversion chapter that Floating-point values are rounded to the nearest integer. This patch fixes the following 2 dEQP tests: dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement glBindSamplersFredrik Höglund2014-05-021-0/+115
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+6
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-6/+6
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: Add infrastructure for GL_ARB_texture_mirror_clamp_to_edge.Rico Schüller2013-10-201-1/+1
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Rico Schüller <[email protected]>
* mesa: Don't allow glSamplerParameteriv(GL_TEXTURE_CUBE_MAP_SEAMLESS) in ESIan Romanick2013-09-081-1/+2
| | | | | | | | | | There is no GL_TEXTURE_CUBE_MAP_SEAMLESS in any version of OpenGL ES or in any extension that applies to OpenGL ES. The same error check already occurs for glTexParameteri. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Cc: Maxence Le Dore <[email protected]>
* mesa: free object labels when deletingTimothy Arceri2013-09-041-0/+1
| | | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_shadow_funcs is not optional with GL_ARB_shadowIan Romanick2013-06-281-9/+3
| | | | | | | | | Every driver left in Mesa that enables one also enables the other. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: fix glGetInteger*(GL_SAMPLER_BINDING).Alan Hourihane2013-03-071-1/+1
| | | | | | | | | | | If the sampler object has been deleted on another context, an alternative context may reference the old sampler. So ensure the sampler object still exists. Note: this is a candidate for the stable branch. Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Unreference sampler object when it's currently bound to texture unit.Alan Hourihane2013-03-061-0/+10
| | | | | | | | | | | This change specifically unbinds a sampler object from the texture unit if it's bound to a unit. The spec calls for default object when deleting sampler objects which are currently bound. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-211-24/+0
| | | | | | | | This cuts out a ton of code to make functions not set to a save_ variant match. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-23/+0
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add missing ASSERT_OUTSIDE_BEGIN_END to GetSamplerParameter*Matt Turner2013-01-021-0/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add missing ASSERT_OUTSIDE_BEGIN_END to SamplerParameter*Matt Turner2013-01-021-0/+8
| | | | | | | Commit f22d49de added the SamplerParamter* functions but only used ASSERT_OUTSIDE_BEGIN_END inside the -f and -fv versions. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Mark _mesa_{init,delete}_sampler_object as staticMatt Turner2013-01-021-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* dispatch: Make all API functions non-static.Paul Berry2012-11-061-10/+10
| | | | | | | | | | | | | | | | | Some of the functions that we store in the dispatch table are declared as non-static in their .c files and are inserted into the dispatch table directly by _mesa_create_exec_table(). Other functions are declared as static, and are inserted into the dispatch table by a dedicated function that lives in the same .c file (e.g. _mesa_loopback_init_api_table() in api_loopback.c). This patch makes all of these functions non-static, and creates appropriate prototypes for them, so that in future patches we can populate the entire dispatch table using a single code-generated function. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* _mesa_create_exec_table: GLES3 fixes.Paul Berry2012-10-231-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch sets up the dispatch table for the following GLES3 functions when a GLES3 context is in use: - BeginQuery - BeginTransformFeedback - BindSampler - BindTransformFeedback - BlitFramebuffer - ClearBufferfi - ClearBufferfv - ClearBufferiv - ClearBufferuiv - ClientWaitSync - CopyBufferSubData - DeleteQueries - DeleteSamplers - DeleteSync - DeleteTransformFeedbacks - EndQuery - EndTransformFeedback - FenceSync - FramebufferTextureLayer - GenQueries - GenSamplers - GenTransformFeedbacks - GetInteger64v - GetQueryObjectuiv - GetQueryiv - GetSamplerParameterfv - GetSamplerParameteriv - GetStringi - GetSynciv - GetTransformFeedbackVarying - GetVertexAttribIiv - GetVertexAttribIuiv - IsQuery - IsSampler - IsSync - IsTransformFeedback - PauseTransformFeedback - RenderbufferStorageMultisample - ResumeTransformFeedback - SamplerParameterf - SamplerParameterfv - SamplerParameteri - SamplerParameteriv - TransformFeedbackVaryings - VertexAttribDivisor - VertexAttribIPointer - WaitSync And it avoids setting up the dispatch table for these non-GLES3 functions: - ColorMaski - GetBooleani_v - Enablei - Disablei - IsEnabledi - ClearColorIiEXT - ClearColorIuiEXT - TextureStorage2DEXT - TextureStorage3DEXT - GetActiveUniformName - GetnUniformdv - GetnUniformfv - GetnUniformiv - GetnUniformuiv Reviewed-by: Brian Paul <[email protected]> v2: Make the ctx argument to _mesa_init_transform_feedback_dispatch() a const pointer. Add a comment to remind us to add GetBufferParameteri64v once tests exist for it. Also add VertexAttribDivisor for GLES3, and remove GetActiveUniformName and GetnUniform{dv,fv,iv,uiv} for GLES3. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: s/FREE/free/Brian Paul2012-09-011-1/+1
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-141-1/+0
| | | | | | | | | | No driver supports this extension, and it seems unlikely than any driver ever will. I think r300c may have supported it at one time, but that driver has already been removed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Allow meta module to call sampler functionsPauli Nieminen2012-08-011-4/+4
| | | | | | | | | To allow meta module to use sample objects mesa GL functions need to be visible and linkable for meta module. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
| | | | | | | | | | | | | | | | | | | | sRGBDecode state is part of sampler object state but mesa was missing handlers to access the state. This patch adds the support for required state changes and queries. GL_EXT_texture_sRGB_decode issue 4: "4) Should we add forward-looking support for ARB_sampler_objects? RESOLVED: YES If ARB_sampler_objects exists in the implementation, the sampler objects should also include this parameter per sampler." Fixes piglit GL_ARB_sampler_objects/GL_EXT_texture_sRGB_decode. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+0
| | | | | | | | | | | | | | | | | | | | | | | GL_DEPTH_TEXTURE_MODE isn't meant to be part of sampler state based on compatibility profile specifications. OpenGL specification 4.1 compatibility 20100725 3.9.2: "... The values accepted in the pname parameter are TEXTURE_WRAP_S, TEXTURE_WRAP_T, TEXTURE_WRAP_R, TEXTURE_MIN_- FILTER, TEXTURE_MAG_FILTER, TEXTURE_BORDER_COLOR, TEXTURE_MIN_- LOD, TEXTURE_MAX_LOD, TEXTURE_LOD_BIAS, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC. Texture state listed in table 6.25 but not listed here and in the sampler state in table 6.26 is not part of the sampler state, and remains in the texture object." The list of states is in Table 6.24 "Textures (state per texture object)" instead of 6.25 mentioned in the specification text. Same can be found from 3.3 compatibility specification. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-201-5/+4
| | | | | | | | To make the no-change case faster, as we do for the other object-reference functions. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: Remove ARB_texture_mirrored_repeat extension enable flagIan Romanick2011-09-291-2/+1
| | | | | | | | | | | | | All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64, mga, and savage (Savage3D and other pre-Savage4). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix the BindSampler unit limit.Henri Verbeet2011-07-071-1/+1
| | | | | | | | | | | I'm not sure about this one. The current code actually follows the spec, but considering the spec is supposed to be written against GL 3.2 I'd say the spec is broken. I filled out a spec feedback form over a month ago, but either the form is broken, or nobody cares. Signed-off-by: Henri Verbeet <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: EXT_texture_sRGB_decode little fixupMarek Olšák2011-05-131-1/+1
| | | | It doesn't fix bug 37150 though.
* mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameterMarek Olšák2011-05-061-0/+37
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-061-0/+21
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* mesa: fix wrong parameter type in set_sampler_max_lod()Brian Paul2011-04-181-1/+1
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* mesa: fix some comments in sampler object codeBrian Paul2011-04-131-4/+4
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* mesa: new code/functions for GL_ARB_sampler_objectsBrian Paul2011-04-101-0/+1355
This implements the infrastructure for sampler objects and all the new API functions.