| Commit message (Collapse) | Author | Age | Files | Lines |
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Results from x11perf -copywinwin10 on Eric's SKL:
4.33338% ± 0.905054% (n=40)
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Yogesh Marathe <[email protected]>
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Before we were doing RGBA4 on GLES3 only, but as of GLES2 2.0.22 it should
be RGBA4 as well. Fixes DEQP
functional.state_query.rbo.renderbuffer_internal_format.
Tested-by: Matt Turner <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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These names make it easier to understand what is going on in
regards to references.
Reviewed-by: Brian Paul <[email protected]>
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This function should only be used with a "freshly created" renderbuffer
so assert RefCount is 1.
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This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Bartosz Tomczyk <[email protected]>
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42aaa548 changed the renderbuffer initialisation of RefCount from
1 to 0.
This is inconsitent with how we use RefCount elsewhere. Also every
driver implementation of NewRenderbuffer() calls
_mesa_init_renderbuffer() so its safe to set it there.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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To fix MSVC build.
Reviewed-by: Matt Turner <[email protected]>
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Changes the initial internal format of a render buffer
to GL_RGBA4 in GLES 3. This fixes a failure in the following
DrawElements test:
dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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We were warning when there was no current context and we're about
to delete a renderbuffer, but that happens fairly often and isn't
really a problem.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=57754
Note: This is a candidate for the stable branches.
Tested-by: Ian Romanick <[email protected]>
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We sometimes need a rendering context when deleting renderbuffers.
Pass it explicitly instead of trying to grab a current context
(which might be NULL). The next patch will make use of this.
Note: this is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
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_mesa_delete_renderbuffer() should free the mutex (though that may be a
no-op) and then free the renderbuffer object itself. Subclasses of
gl_renderbuffer can use this function too.
Reviewed-by: José Fonseca <[email protected]>
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There's no such thing as renderbuffer wrappers anymore.
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Rather than testing the fbo's name against zero.
Reviewed-by: José Fonseca <[email protected]>
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No longer used anywhere.
Reviewed-by: Eric Anholt <[email protected]>
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The former was only used for clearing buffers. The later wasn't used
anywhere! Remove them and all implementations of those functions.
Reviewed-by: Eric Anholt <[email protected]>
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We're now using the functions that live in swrast.
Reviewed-by: Eric Anholt <[email protected]>
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The functions to allocate software color, depth, accum, etc buffers aren't
called from anywhere else.
Reviewed-by: Eric Anholt <[email protected]>
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To better reflect the component ordering and be consistent with other
format names.
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This was only used by the xlib driver to add an alpha channel to the
front/window color buffer. This was no longer going to work well with
the move to direct mapping of renderbuffers.
Reviewed-by: Eric Anholt <[email protected]>
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This fixes a regression from the recent glReadPixels changes found
with the piglit hiz tests.
Use either MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV for color
buffers depending on endian-ness. Before, the gl_renderbuffer::Format
field was MESA_FORMAT_RGBA8888 but the data was really stored as
MESA_FORMAT_RGBA8888_REV when using a little endian machine.
Getting this right matters now that we can access renderbuffer data
without going through the span functions (namely glReadPixels() +
MapRenderbuffer()).
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These vars will just get overwritten when we call _mesa_add_renderbuffer()
anyway. We only need to set the InternalFormat field when we create the
software renderbuffer.
Reviewed-by: Eric Anholt <[email protected]>
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EXT_framebuffer_object bspec says:
Get Value Type Get Command Initial Value
------------------------------- ------ ----------- -----------
RENDERBUFFER_INTERNAL_FORMAT_EXT Z+ GetRenderbufferParameterivEXT RGBA
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Mesa core's is generic for things like osmesa.
For swrast_dri.so, we have to do Y flipping. The front-buffer path
isn't actually tested, though, because both before and after it fails
with a BadMatch in XGetImage.
Reviewed-by: Brian Paul <[email protected]>
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Using GL_NONE as DataType of Z32_FLOAT_X24S8, not sure what I should put there.
The spec says the type is n/a.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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And fix a couple logic errors in the put_*_generic() functions.
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This will replace the current (broken by trying to use an enum in the
preprocessor) spantmp2.h support I wrote for the intel driver.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Since we're using GTT mappings now (no manual detiling), there's
really nothing special to accessing these buffers, other than needing
the new RowStride field of gl_renderbuffer to accomodate padding.
Reduces the driver size by 2.7kb, and improves glean depthStencil
performance 3-10x (!)
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <[email protected]>
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