| Commit message (Collapse) | Author | Age | Files | Lines |
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_mesa_delete_renderbuffer() should free the mutex (though that may be a
no-op) and then free the renderbuffer object itself. Subclasses of
gl_renderbuffer can use this function too.
Reviewed-by: José Fonseca <[email protected]>
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There's no such thing as renderbuffer wrappers anymore.
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Rather than testing the fbo's name against zero.
Reviewed-by: José Fonseca <[email protected]>
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No longer used anywhere.
Reviewed-by: Eric Anholt <[email protected]>
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The former was only used for clearing buffers. The later wasn't used
anywhere! Remove them and all implementations of those functions.
Reviewed-by: Eric Anholt <[email protected]>
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We're now using the functions that live in swrast.
Reviewed-by: Eric Anholt <[email protected]>
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The functions to allocate software color, depth, accum, etc buffers aren't
called from anywhere else.
Reviewed-by: Eric Anholt <[email protected]>
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To better reflect the component ordering and be consistent with other
format names.
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This was only used by the xlib driver to add an alpha channel to the
front/window color buffer. This was no longer going to work well with
the move to direct mapping of renderbuffers.
Reviewed-by: Eric Anholt <[email protected]>
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This fixes a regression from the recent glReadPixels changes found
with the piglit hiz tests.
Use either MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV for color
buffers depending on endian-ness. Before, the gl_renderbuffer::Format
field was MESA_FORMAT_RGBA8888 but the data was really stored as
MESA_FORMAT_RGBA8888_REV when using a little endian machine.
Getting this right matters now that we can access renderbuffer data
without going through the span functions (namely glReadPixels() +
MapRenderbuffer()).
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These vars will just get overwritten when we call _mesa_add_renderbuffer()
anyway. We only need to set the InternalFormat field when we create the
software renderbuffer.
Reviewed-by: Eric Anholt <[email protected]>
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EXT_framebuffer_object bspec says:
Get Value Type Get Command Initial Value
------------------------------- ------ ----------- -----------
RENDERBUFFER_INTERNAL_FORMAT_EXT Z+ GetRenderbufferParameterivEXT RGBA
NOTE: this is a candidate for the 7.11 branch
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Mesa core's is generic for things like osmesa.
For swrast_dri.so, we have to do Y flipping. The front-buffer path
isn't actually tested, though, because both before and after it fails
with a BadMatch in XGetImage.
Reviewed-by: Brian Paul <[email protected]>
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Using GL_NONE as DataType of Z32_FLOAT_X24S8, not sure what I should put there.
The spec says the type is n/a.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Of these, intel will be using I and L initially, and A once we rewrite
fragment shaders and the CC for rendering to it as R.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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And fix a couple logic errors in the put_*_generic() functions.
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This will replace the current (broken by trying to use an enum in the
preprocessor) spantmp2.h support I wrote for the intel driver.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Since we're using GTT mappings now (no manual detiling), there's
really nothing special to accessing these buffers, other than needing
the new RowStride field of gl_renderbuffer to accomodate padding.
Reduces the driver size by 2.7kb, and improves glean depthStencil
performance 3-10x (!)
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <[email protected]>
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It has presumably served its purpose by now, and other object deletion
doesn't do this.
Reviewed-by: Brian Paul <[email protected]>
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We use this format to represent the accum buffer. No snorm texture
sampling or rendering takes place.
Fixes failed assertion with swrast and any app using the accum buffer
(and glxinfo).
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The software renderer doesn't support GL_ALPHA, GL_LUMINANCE, etc
so we should report GL_FRAMEBUFFER_UNSUPPORTED during FBO validation.
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Remove duplicated includes.
Signed-off-by: Brian Paul <[email protected]>
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Was only used for OSMesa but no longer needed.
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After all the recent color-index visual support removal,
_mesa_add_color_index_renderbuffers is no longer used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
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This must always be true now, so there is no reason to check it. Ever.
Signed-off-by: Ian Romanick <[email protected]>
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The rb->InternalFormat field will be set by the caller if the allocation
succeeds. Until then, this field's value can't be used. Fixes a failed
assertion with FlightGear.
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This may break the SUNOS4 build, but it's no longer relevant.
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This may break the SUNOS4 build, but it's no longer relevant.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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