| Commit message (Collapse) | Author | Age | Files | Lines |
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In some cases, glheader.h is the right #include.
Also remove some instances of struct _glapi_table declarations.
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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It was always defined.
Reviewed-by: Jordan Justen <[email protected]>
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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This effectively redoes 1741ddb747ca0be284315adb4b6fe67ddf292d03 in a
way that allows contexts of different APIs to coexist.
First, the changes to the remap table are reverted. The remap table
(driDispatchRemapTable) is always initialized in the same way regardless
of the context API.
es_generator.py is updated to use a local remap table, whose sole
purpose is to help initialize its dispatch table. The local remap table
and the global one are always different, as they use different
glapidispatch.h. But the dispatch tables initialized by both remap
tables are always compatible with glapi (libGL.so).
Finally, the semantics of one_time_init are changed to per-api one-time
initialization.
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Include compiler.h for INLINE symbol.
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This requires renaming a few functions to have unique names so that
they can all live within the same driver.
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Update the warranty disclaimer to use the more general "THE AUTHORS OR
COPYRIGHT HOLDERS". This is done manually on files created by me. Hope
that I do not miss anything.
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This commit only adds the source files. It is supposed to replace the
remap table in DRI drivers.
Signed-off-by: Chia-I Wu <[email protected]>
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