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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
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* mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul2010-02-031-1/+1
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* mesa: Remove unnecessary header from points.c.Vinson Lee2010-01-181-1/+0
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* mesa: Fix array out-of-bounds access by _mesa_PointParameteri.Vinson Lee2009-12-091-2/+4
| | | | | _mesa_PointParameteri calls _mesa_PointParameterfv, which uses the params argument as an array.
* mesa: Fix array out-of-bounds access by _mesa_PointParameterf.Vinson Lee2009-12-091-1/+4
| | | | | _mesa_PointParameterf calls _mesa_PointParameterfv, which uses the params argument as an array.
* Improve implementation of GL_POINT_SPRITE_COORD_ORIGIN errorsIan Romanick2009-11-251-1/+6
| | | | | | | | | | | | | | | | | | | | This enum is only supported for OpenGL 2.0. If a driver supports OpenGL 1.4 and GL_ARB_point_sprite, using this enum should generate an error. This is important because, for example, i915 and i830 can support GL_ARB_point_sprite, but they cannot support GL_POINT_SPRITE_COORD_ORIGIN. This commit just removes the check for NV_point_sprite, which is completely wrong, and add some comments describing what the code should do. I don't see an easy way to check for version >= 2.0 from inside Mesa. Perhaps we should add an extension GL_MESA_point_sprite_20 (like Intel's old GL_EXT_packed_pixels_12) to indicate that this added bit of functionality is available. Also note that glean's pointSprite test only checks for GL_ARB_point_sprite before trying to use GL_POINT_SPRITE_COORD_ORIGIN. Naturally, that fails on non-2.0 implementations (i.e., Mac OS X on GMA 950).
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-1/+1
| | | | | | | | | | | | | | | | The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
* mesa: fix a typo in the previous commitXiang, Haihao2008-10-311-1/+1
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* mesa: fix an issue in _mesa_PointParameterfv().Xiang, Haihao2008-10-301-1/+1
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* mesa: allow for extra per-context initBrian Paul2008-09-211-4/+0
| | | | (cherry picked from commit 815cdcfbc0740c66b901361620c88d99541bdad2)
* mesa: set point stateBrian Paul2008-09-211-0/+4
| | | | (cherry picked from commit af3d9dba562813ffed71691bffd7faf6665c4487)
* mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul2008-09-211-21/+8
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* Restore old _TriangleCaps code to fix Blender problem (bug 12164)Brian2007-09-271-0/+5
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* fix glPointParameteriv bug 11754Jan Dvorak2007-07-291-3/+8
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* Remove ctx->Point._Size and ctx->Line._Width.Brian2007-07-211-5/+0
| | | | | | The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
* XXX comment about point clampingBrian2007-06-281-0/+1
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* Fix point attentuation problem (bug 11042)Brian2007-05-231-6/+5
| | | | | ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
* ctx->Point._Size fixRune Peterson2007-02-101-20/+7
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* Move all the code for computing ctx->_TriangleCaps into state.c.Brian2006-12-131-12/+2
| | | | ctx->_TriangleCaps should probably go away altogether someday...
* Fix a number of point size attenuation problems.Brian Paul2005-10-071-42/+44
| | | | Move size clamping into the rasterization function.
* Handle GL_MAX_VERTEX_ATTRIBS_ARB in glGet*().Brian Paul2004-09-131-6/+2
| | | | Define 2.0 point-sprite related tokens in glheader.h (temporary).
* changes towards GL_ARB_point_sprite (two-zero)Daniel Borca2004-09-131-0/+24
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-5/+5
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-3/+7
| | | | subset of GL_NV_point_sprite (which was already supported).
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-2/+50
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+3
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-26/+93
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* GL_ARB_point_parameters supportBrian Paul2002-04-021-7/+19
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* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-2/+1
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+5
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-6/+6
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* Fixed conform feedback and drawelements tests.Keith Whitwell2001-01-141-2/+1
| | | | Use correct pv when rasterizing unfilled polys.
* Added PointSize and PointParametersfv to dd interface, for completeness.Brian Paul2001-01-091-2/+12
| | | | Clean-up and updated comments in dd.h file.
* Major rework of tnl moduleKeith Whitwell2000-12-261-14/+30
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Initial work on GL_MESA_sprite_point extension.Brian Paul2000-12-081-1/+2
| | | | Still need to resolve clipping issues, finalize the spec.
* Committing in .Jouk Jansen2000-11-221-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-2/+1
| | | | | | | | | | | | | | | math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
* Replaced ctx->Point.Size with ctx->Point._SizeBrian Paul2000-11-151-4/+4
| | | | Replaced ctx->Point.UserSize with ctx->Point.Size
* Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell2000-11-131-1/+2
| | | | | | | | | | | | into a new directory. Specifically the handling of changes to lighting lighting space (light in model vs. light in eye) have been revamped. Moved several derived values used only by swrast into that directory. Removed direct calls to swrast_flush() from vbrender.c -- pushed into ctx->Driver.RenderFinish. Optimized flat-shading case in swrast_setup.
* - Changes for new software rasterizer modulesKeith Whitwell2000-11-051-10/+10
| | | | | | | | | - Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
* Moved the software rasterizer to a new directory.Keith Whitwell2000-10-311-1157/+1
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* Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell2000-10-301-4/+3
| | | | | | | | | | | | | | based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
* Basic work to support deep color channels:Brian Paul2000-10-281-3/+2
| | | | | Replace GLubyte with GLchan Replace 255 with CHAN_MAX
* Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell2000-10-271-66/+67
| | | | EXT_secondary_color is disabled until we get some dispatch offsets from SGI.
* Changes for multitexture > 3, code clean-ups.Brian Paul2000-10-201-5/+5
| | | | | | Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean.
* generalized support for N texure unitsBrian Paul2000-09-291-329/+209
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* First batch of OpenGL SI related changes:Brian Paul2000-09-261-2/+2
| | | | | | | Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
* fixed some warnings (Alan H.)Brian Paul2000-08-161-8/+8
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