Commit message (Collapse) | Author | Age | Files | Lines | |
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* | these files now live in the shader directory | Brian Paul | 2004-03-30 | 1 | -50/+0 |
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* | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | 2003-07-21 | 1 | -0/+5 |
| | | | | debugging extension. | ||||
* | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | 2003-04-17 | 1 | -2/+0 |
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* | added _mesa_print_nv_vertex_instruction() | Brian Paul | 2003-03-29 | 1 | -2/+4 |
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* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -0/+45 |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |