Commit message (Collapse) | Author | Age | Files | Lines | |
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* | these files now live in the shader directory | Brian Paul | 2004-03-30 | 1 | -1496/+0 |
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* | fix stores to vertex state program registers | Brian Paul | 2004-02-04 | 1 | -3/+5 |
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* | added blurb about NVIDIA extensions | Brian Paul | 2004-01-14 | 1 | -0/+8 |
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* | Moved some shared vertex/fragment program code into new program.c file. | Brian Paul | 2003-08-31 | 1 | -0/+2 |
| | | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state. | ||||
* | fix minor warnings with casts | Brian Paul | 2003-08-29 | 1 | -4/+4 |
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* | Re-org of register files for vertex/fragment programs. Will be easier to | Brian Paul | 2003-08-17 | 1 | -118/+97 |
| | | | | hook in global state references, etc. for ARB programs. | ||||
* | Implement debugger callback, etc for vertex programs. Misc clean-ups. | Brian Paul | 2003-07-22 | 1 | -4/+20 |
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* | Initial implementation of GL_MESA_program_debug - a vertex/fragment program | Brian Paul | 2003-07-21 | 1 | -2/+17 |
| | | | | debugging extension. | ||||
* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -1/+1 |
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* | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | 2003-04-17 | 1 | -2/+0 |
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* | Some groundwork for GL_ARB_vertex/fragment_program. | Brian Paul | 2003-04-11 | 1 | -1/+2 |
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* | added _mesa_print_nv_vertex_instruction() | Brian Paul | 2003-03-29 | 1 | -10/+22 |
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* | Clean-up of parser error handling/reporting. | Brian Paul | 2003-03-14 | 1 | -42/+66 |
| | | | | Basic fragment program texture instructions are limping along. | ||||
* | parser clean-ups and simplifications | Brian Paul | 2003-02-25 | 1 | -209/+151 |
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* | parser clean-ups (use struct parse_state) | Brian Paul | 2003-02-23 | 1 | -432/+345 |
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* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -0/+1584 |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |