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path: root/src/mesa/main/nvvertparse.c
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* these files now live in the shader directoryBrian Paul2004-03-301-1496/+0
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* fix stores to vertex state program registersBrian Paul2004-02-041-3/+5
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* added blurb about NVIDIA extensionsBrian Paul2004-01-141-0/+8
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* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-0/+2
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* fix minor warnings with castsBrian Paul2003-08-291-4/+4
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* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-118/+97
| | | | hook in global state references, etc. for ARB programs.
* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-221-4/+20
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* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-2/+17
| | | | debugging extension.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-1/+1
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* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-2/+0
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-1/+2
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* added _mesa_print_nv_vertex_instruction()Brian Paul2003-03-291-10/+22
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* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-42/+66
| | | | Basic fragment program texture instructions are limping along.
* parser clean-ups and simplificationsBrian Paul2003-02-251-209/+151
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* parser clean-ups (use struct parse_state)Brian Paul2003-02-231-432/+345
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+1584
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.