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path: root/src/mesa/main/nvvertexec.c
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* fix stores to vertex state program registersBrian Paul2004-02-041-2/+10
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* fix vertex program debugger issues (Bug 874382)Brian Paul2004-01-111-5/+3
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* - handle IsPositionInvariantKarl Rasche2003-12-091-1/+16
| | | | - tweak assertion to allow for relative offets from ARB_vp
* whitespace and comment changesBrian Paul2003-11-241-9/+6
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* Initial checking of new ARB_frag/vertex program parserKarl Rasche2003-11-191-4/+19
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* Committing in .Jouk Jansen2003-09-051-0/+1
| | | | | | | | | Added missing include files. Modified Files: Mesa-newtree/progs/demos/isosurf.c Mesa-newtree/src/mesa/main/nvvertexec.c ----------------------------------------------------------------------
* Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz2003-08-301-2/+2
| | | | explicit casts and/or tweaking constant and variable definitions.
* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-157/+167
| | | | hook in global state references, etc. for ARB programs.
* Windows does not define HUGE_VAL, so use the IEEE hex constants.Karl Schultz2003-07-241-1/+1
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* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-221-5/+20
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-1/+1
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* added new GL_ARB_v_p instructionsBrian Paul2003-06-131-6/+98
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* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-2/+0
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* fix EXP instruction and ARL-relative addressingBrian Paul2003-03-291-17/+9
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* store correct EXP resultBrian Paul2003-03-251-2/+2
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* added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)Brian Paul2003-03-041-2/+2
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+699
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.