Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Initial checking of new ARB_frag/vertex program parser | Karl Rasche | 2003-11-19 | 1 | -4/+19 |
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* | Committing in . | Jouk Jansen | 2003-09-05 | 1 | -0/+1 |
| | | | | | | | | | Added missing include files. Modified Files: Mesa-newtree/progs/demos/isosurf.c Mesa-newtree/src/mesa/main/nvvertexec.c ---------------------------------------------------------------------- | ||||
* | Silence compiler warnings about implicit casts or conversions by supplying ↵ | Karl Schultz | 2003-08-30 | 1 | -2/+2 |
| | | | | explicit casts and/or tweaking constant and variable definitions. | ||||
* | Re-org of register files for vertex/fragment programs. Will be easier to | Brian Paul | 2003-08-17 | 1 | -157/+167 |
| | | | | hook in global state references, etc. for ARB programs. | ||||
* | Windows does not define HUGE_VAL, so use the IEEE hex constants. | Karl Schultz | 2003-07-24 | 1 | -1/+1 |
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* | Implement debugger callback, etc for vertex programs. Misc clean-ups. | Brian Paul | 2003-07-22 | 1 | -5/+20 |
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* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -1/+1 |
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* | added new GL_ARB_v_p instructions | Brian Paul | 2003-06-13 | 1 | -6/+98 |
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* | checkpoint: more infrastructure for GL_ARB_vertex/fragment_program. | Brian Paul | 2003-04-17 | 1 | -2/+0 |
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* | fix EXP instruction and ARL-relative addressing | Brian Paul | 2003-03-29 | 1 | -17/+9 |
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* | store correct EXP result | Brian Paul | 2003-03-25 | 1 | -2/+2 |
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* | added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof) | Brian Paul | 2003-03-04 | 1 | -2/+2 |
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* | Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] | Brian Paul | 2003-03-01 | 1 | -2/+1 |
| | | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h | ||||
* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -0/+699 |
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |