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* mesa: Include missing headers in nvprogram.h.Vinson Lee2010-07-301-0/+2
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* mesa: move nvprogram.[ch] to main/Brian Paul2010-06-101-0/+113
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* these files now live in the shader directoryBrian Paul2004-03-301-119/+0
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-26/+26
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-57/+0
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* Added arbprogram.c to Makefiles.Brian Paul2003-04-171-2/+2
| | | | | Added display list support for GL_NV_fragment_program. Assorted clean-ups.
* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-2/+5
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* proper dispatch for NV_fragment_program functionsBrian Paul2003-03-291-17/+30
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* Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul2003-03-191-21/+1
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* assorted clean-ups and improvementsBrian Paul2003-02-251-3/+3
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* added _mesa_find_line_column()Brian Paul2003-02-231-1/+5
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* more work on DEFINE/DECLARATION statements, symbol tablesBrian Paul2003-02-161-2/+22
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+156
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.