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path: root/src/mesa/main/nvprogram.c
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* glsl: make compiler options per-targetLuca Barbieri2010-09-081-1/+3
| | | | | | | This allows us to specify different options, especially useful for chips without unified shaders. Signed-off-by: Ian Romanick <[email protected]>
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-6/+6
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* mesa: move nvprogram.[ch] to main/Brian Paul2010-06-101-0/+917
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* these files now live in the shader directoryBrian Paul2004-03-301-871/+0
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* added some missing FLUSH_VERTICES callsBrian Paul2004-01-171-0/+9
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* added blurb about NVIDIA extensionsBrian Paul2004-01-141-2/+10
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* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-1/+1
| | | | | | Only glDrawArrays() done so far. Simplified glVertex/Color/etcPointer functions. Misc casts added here and there.
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-26/+26
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* More work on ARB_vertex_buffer_object.Brian Paul2003-09-171-1/+1
| | | | | Use GLubyte * instead of void * for gl_client_array->Ptr to simplify upcoming pointer arithmetic changes.
* Some work on ARB_vertex_buffer_object.Brian Paul2003-09-151-1/+1
| | | | Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c
* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-377/+19
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz2003-08-301-2/+2
| | | | explicit casts and/or tweaking constant and variable definitions.
* register file changesBrian Paul2003-08-171-16/+16
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* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-221-109/+11
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-1/+1
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* fix GL_CURRENT_VERTEX_ATTRIB_ARB queriesBrian Paul2003-06-101-0/+3
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* glBindProgramARB dispatches to glBindProgramNV (remove _mesa_BindProgramARB).Brian Paul2003-05-281-12/+20
| | | | Removed VertexAttrib*ARB() stubs.
* alias ARB/NV program functions where possibleBrian Paul2003-04-211-3/+3
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* fix some glBindProgramNV/ARB detailsBrian Paul2003-04-171-2/+14
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* Added arbprogram.c to Makefiles.Brian Paul2003-04-171-1/+2
| | | | | Added display list support for GL_NV_fragment_program. Assorted clean-ups.
* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-171-67/+93
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-22/+29
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* basic work on GL_ARB_vertex_buffer_objectBrian Paul2003-04-091-0/+7
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* fix string compare bugBrian Paul2003-04-081-2/+6
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* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-3/+0
| | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-051-15/+18
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* proper dispatch for NV_fragment_program functionsBrian Paul2003-03-291-35/+38
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* Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul2003-03-191-105/+33
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* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-26/+32
| | | | Basic fragment program texture instructions are limping along.
* fix/improve glAreTextures/ProgramsResident (Jose Fonseca)Brian Paul2003-03-101-23/+19
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* Fix function definitions for Windows.Karl Schultz2003-02-271-13/+13
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* assorted clean-ups and improvementsBrian Paul2003-02-251-9/+19
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* added _mesa_find_line_column()Brian Paul2003-02-231-1/+36
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* more work on DEFINE/DECLARATION statements, symbol tablesBrian Paul2003-02-161-23/+99
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* cast GLfloatAlan Hourihane2003-02-101-8/+14
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+1182
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.