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path: root/src/mesa/main/nvfragprog.h
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* these files now live in the shader directoryBrian Paul2004-03-301-161/+0
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* Why are there two copies of this file?Keith Whitwell2004-03-301-1/+1
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* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-291-1/+2
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* Move FRAG_BIT_ definitions to mtypes.h so that NEED_SECONDARY_COLOR() macroKeith Whitwell2004-01-281-37/+0
| | | | works globally.
* Minor tweaks to help out at a driver level.Keith Whitwell2004-01-221-0/+9
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* Update NEED_SECONDARY_COLOR macro to test if either vertex/fragmentBrian Paul2003-12-091-0/+15
| | | | | programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian.
* Added new opcodes for ARB_fragment_program, like ABS, CMP, TXB, etc.Brian Paul2003-09-041-21/+27
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* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-0/+2
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-16/+7
| | | | hook in global state references, etc. for ARB programs.
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-4/+5
| | | | debugging extension.
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* fix scalar literal parsing glitchesBrian Paul2003-05-101-1/+5
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* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-051-2/+2
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* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-1/+16
| | | | Implemented TXD instruction.
* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-5/+11
| | | | Basic fragment program texture instructions are limping along.
* parser clean-upsBrian Paul2003-02-231-2/+2
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* Implement parsing of texture instructions and prototype execution.Brian Paul2003-02-171-2/+2
| | | | Misc parser clean-ups.
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+149
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.