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path: root/src/mesa/main/nvfragparse.c
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* these files now live in the shader directoryBrian Paul2004-03-301-1767/+0
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* added blurb about NVIDIA extensionsBrian Paul2004-01-141-2/+11
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* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-100/+27
| | | | | | | Implemented new program_parameter_list type and functions for dealing with named program parameters, constants and GL state references. New state_index enum for describing GL state referenced within ARB vertex/ fragment programs. Plus, functions for fetching named GL state.
* Silence compiler warnings about implicit casts or conversions by supplying ↵Karl Schultz2003-08-301-1/+1
| | | | explicit casts and/or tweaking constant and variable definitions.
* fix minor warnings with castsBrian Paul2003-08-291-4/+11
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* Re-org of register files for vertex/fragment programs. Will be easier toBrian Paul2003-08-171-122/+68
| | | | hook in global state references, etc. for ARB programs.
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-3/+34
| | | | debugging extension.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-1/+1
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* fix scalar literal parsing glitchesBrian Paul2003-05-101-3/+15
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-0/+1
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* fix some problems parsing scalar source argumentsBrian Paul2003-04-081-28/+43
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* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-081-17/+0
| | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
* scalar source reg can be a scalar or vector literalBrian Paul2003-04-071-1/+11
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* minor parser fixes, program print-out fixesBrian Paul2003-04-071-24/+62
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* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-051-32/+51
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* _mesa_realloc() fixBrian Paul2003-04-011-7/+7
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* Rewrite of fragment program named parameters, constants, etc. Not done.Brian Paul2003-03-191-8/+112
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* Fix up some fragment program texture enable issues.Brian Paul2003-03-151-15/+1
| | | | Implemented TXD instruction.
* Clean-up of parser error handling/reporting.Brian Paul2003-03-141-91/+119
| | | | Basic fragment program texture instructions are limping along.
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+14
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* More clean-ups. Parse scalar/vector literals and defined identifier sources.Brian Paul2003-02-261-131/+80
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* s/Parse_SwizzleSrcReg/Parse_VectorSrc/. Parse +/- and absolute value syntax.Brian Paul2003-02-251-31/+56
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* assorted clean-ups and improvementsBrian Paul2003-02-251-56/+80
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* use _mesa_find_line_column()Brian Paul2003-02-231-34/+3
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* silence warning with a castBrian Paul2003-02-231-2/+2
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* parser clean-upsBrian Paul2003-02-231-272/+231
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* Implement parsing of texture instructions and prototype execution.Brian Paul2003-02-171-133/+210
| | | | Misc parser clean-ups.
* more work on DEFINE/DECLARATION statements, symbol tablesBrian Paul2003-02-161-117/+136
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* replace _mesa_strtof() with _mesa_strtod()Brian Paul2003-02-081-3/+3
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* add some castsBrian Paul2003-01-191-2/+2
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-0/+1619
Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.