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src
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mesa
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main
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matrix.c
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Author
Age
Files
Lines
*
Added GLAPIENTRY decorations for all first level OpenGL API function entry
Kendall Bennett
2003-10-21
1
-22
/
+22
*
Silence compiler warnings about implicit casts or conversions by supplying ex...
Karl Schultz
2003-08-30
1
-1
/
+1
*
Fix up some loose ends from the last big check-in.
Brian Paul
2003-07-18
1
-0
/
+1
*
Merge Jose's documentation and core Mesa changes from embedded branch
Keith Whitwell
2003-07-17
1
-70
/
+495
*
comments regarding window sizing
Brian Paul
2003-06-04
1
-4
/
+11
*
minor re-org of program matrix, program local parameter limits
Brian Paul
2003-04-18
1
-6
/
+29
*
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Brian Paul
2003-03-01
1
-4
/
+3
*
Header file clean-up:
Brian Paul
2002-10-24
1
-7
/
+3
*
minor error message changes
Brian Paul
2002-08-21
1
-5
/
+6
*
added some _mesa_debug() calls
Brian Paul
2002-06-23
1
-1
/
+24
*
Added ctx parameter to _mesa_debug()
Brian Paul
2002-06-15
1
-7
/
+7
*
New _mesa_debug() function to replace fprintf() calls.
Brian Paul
2002-06-13
1
-6
/
+6
*
Test for NULL pointer for LoadMatrix(), MultMatrix() and
Alan Hourihane
2002-04-22
1
-1
/
+9
*
fixed a multitexture MatrixMode() bug
Brian Paul
2002-02-15
1
-2
/
+2
*
Replace old matrix stacks with new code based on struct matrix_stack.
Brian Paul
2001-12-18
1
-176
/
+70
*
vertex program check-in
Brian Paul
2001-12-14
1
-14
/
+40
*
compiler warnings
Karl Schultz
2001-09-18
1
-12
/
+16
*
removed old, redundant CurrentTransformUnit state var
Brian Paul
2001-06-12
1
-4
/
+4
*
fix for gl_ztrick bug (Ove Kaaven)
Brian Paul
2001-03-19
1
-3
/
+6
*
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2001-03-03
1
-26
/
+22
*
gl_error clean-ups
Brian Paul
2001-02-13
1
-2
/
+2
*
replaced frustrum with frustum
Brian Paul
2001-02-05
1
-2
/
+2
*
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Brian Paul
2001-01-23
1
-6
/
+6
*
Major rework of tnl module
Keith Whitwell
2000-12-26
1
-9
/
+21
*
Support for swappable t&l modules, including an example one in the FX
Keith Whitwell
2000-11-24
1
-4
/
+4
*
Committing in .
Jouk Jansen
2000-11-22
1
-20
/
+20
*
Move the transform and lighting code to two new directories
Keith Whitwell
2000-11-16
1
-1101
/
+50
*
Cleanup of derived state calculation prior to seperating software T&L
Keith Whitwell
2000-11-13
1
-11
/
+1
*
- Changes for new software rasterizer modules
Keith Whitwell
2000-11-05
1
-25
/
+16
*
Replace the flags Mesa was using for ctx->NewState with a new set
Keith Whitwell
2000-10-30
1
-50
/
+11
*
more minor header file re-org (moved CONST, ASSERT, INLINE to config.h)
Brian Paul
2000-10-29
1
-1
/
+2
*
First batch of OpenGL SI related changes:
Brian Paul
2000-09-26
1
-5
/
+5
*
new comments, misc clean-up
Brian Paul
2000-09-17
1
-196
/
+194
*
test against an epsilon magnitude in gl_rotation_matrix()
Brian Paul
2000-07-31
1
-3
/
+3
*
added aligned memory allocations (Gareth Hughes)
Brian Paul
2000-06-27
1
-8
/
+15
*
added GL_SGI_color_matrix extension
Brian Paul
2000-04-08
1
-1
/
+22
*
runtime selectable depth buffer depth
Brian Paul
2000-03-03
1
-5
/
+5
*
fixed off by one error in matrix stack depths (Eero Pajarre)
Brian Paul
2000-02-21
1
-4
/
+4
*
include buffers.h
Brian Paul
2000-02-02
1
-1
/
+2
*
commented out unused function
Brian Paul
2000-01-13
1
-3
/
+4
*
implemented GL_ARB_tranpose_matrix
Brian Paul
1999-12-10
1
-1
/
+81
*
added support for separate read/draw buffers per context
Brian Paul
1999-11-24
1
-3
/
+3
*
restored the gl_Viewport function
Brian Paul
1999-11-12
1
-3
/
+18
*
first big check-in of new Mesa 3.3 code
Brian Paul
1999-11-11
1
-38
/
+85
*
clean-up of header includes (Daryll)
Brian Paul
1999-11-08
1
-4
/
+1
*
removed GL_ prefix from memory macros
Brian Paul
1999-10-13
1
-3
/
+3
*
now using GL_MALLOC, GL_FREE
Brian Paul
1999-10-10
1
-3
/
+3
*
Fixed includes & added a few hooks for the DRI.
kw-mesa-1
Keith Whitwell
1999-10-08
1
-2
/
+6
*
RasterMask was set incorrectly
Keith Whitwell
1999-09-19
1
-2
/
+2
*
More compliant error check.
Miklos Fazekas
1999-09-09
1
-2
/
+8
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