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path: root/src/mesa/main/matrix.c
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* mesa: Use string literals for format stringsMark Janes2019-06-031-3/+3
* mesa: EXT_dsa add selectorless matrix stack functionsPierre-Eric Pelloux-Prayer2019-06-031-93/+421
* mesa: factor out enum -> matrix stack lookupPierre-Eric Pelloux-Prayer2019-06-031-54/+56
* mesa: tidy up init_matrix_stack()Timothy Arceri2018-09-111-7/+3
* mesa: check for no matrix change in _mesa_LoadMatrixf()Brian Paul2016-09-151-3/+5
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-041-4/+24
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-161-9/+10
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-4/+4
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-5/+5
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-3/+3
* mesa: remove stray bits of GL_EXT_cull_vertexBrian Paul2014-02-041-12/+1
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-11/+17
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-4/+4
* mesa: s/GLint/GLuint/ in matrix.c to silence MSVC warningsBrian Paul2012-11-061-1/+1
* mesa: remove #if _HAVE_FULL_GL checksBrian Paul2012-10-161-4/+0
* mesa: Remove support for NV_vertex_program's tracked matrices.Eric Anholt2012-10-151-16/+0
* mesa: remove FEATURE_userclip define.Oliver McFadden2012-09-151-2/+0
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-1/+1
* mesa: s/FREE/free/Brian Paul2012-09-011-1/+1
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-1/+1
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-291-3/+4
* mesa: remove _math_matrix_alloc_inv()Brian Paul2012-07-261-3/+1
* mesa: Update clipping code to use ctx->Const.MaxClipPlanes.Paul Berry2011-09-201-1/+1
* mesa: 80-column wrapping and comment updatesBrian Paul2011-03-191-19/+20
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-20/+20
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-231-6/+0
* mesa: Add end of line to the end of a debug output.Pauli Nieminen2010-03-221-1/+1
* mesa: use Elements() as limit in loops over texture/program matrix stacksBrian Paul2010-02-031-4/+4
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
* mesa: minor tweak to error messageBrian Paul2009-04-171-1/+1
* mesa: more error message infoBrian Paul2009-04-031-1/+2
* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-071-153/+3
* mesa: don't include m_xform.h where not neededBrian Paul2009-02-121-1/+0
* s/matrix_stack/gl_matrix_stack/ and s/mesa_list_state/gl_dlist_state/Brian2007-02-271-6/+6
* Fix copy-and-paste mistake in comment ("scaling" should read "translation").Gary Wong2006-12-151-1/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-0/+4
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-051-2/+2
* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-291-47/+11