| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa/marshal: fix Windows build | Grigori Goronzy | 2017-07-14 | 1 | -3/+3 |
* | mesa/marshal: add marshalling for glClearBuffer* | Grigori Goronzy | 2017-07-14 | 1 | -1/+28 |
* | mesa/marshal: extract ClearBuffer helpers | Grigori Goronzy | 2017-07-14 | 1 | -2/+3 |
* | mesa/glthread: switch to u_queue and redesign the batch management | Marek Olšák | 2017-06-26 | 1 | -4/+6 |
* | mesa/glthread: remove HAVE_PTHREAD guards | Marek Olšák | 2017-06-26 | 1 | -27/+0 |
* | mesa/marshal: add custom marshalling for glNamedBuffer(Sub)Data | Grigori Goronzy | 2017-06-26 | 1 | -0/+18 |
* | mesa/glthread: fix misaligned address access | Bartosz Tomczyk | 2017-04-04 | 1 | -2/+4 |
* | mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled | Timothy Arceri | 2017-04-03 | 1 | -0/+8 |
* | mesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZE is exceeded | Timothy Arceri | 2017-03-30 | 1 | -0/+13 |
* | mesa/glthread: add custom marshalling for ClearBufferfv() | Timothy Arceri | 2017-03-25 | 1 | -0/+9 |
* | mesa/marshal: add custom BufferData/BufferSubData marshalling | Timothy Arceri | 2017-03-24 | 1 | -0/+18 |
* | mesa: fix glthread marshal build issues on platforms without PTHREAD | Timothy Arceri | 2017-03-16 | 1 | -25/+51 |
* | mesa: Track the current vertex/element array buffers for glthread. | Eric Anholt | 2017-03-16 | 1 | -0/+57 |
* | mesa: Custom thread marshalling for Flush. | Paul Berry | 2017-03-16 | 1 | -0/+8 |
* | mesa: Custom thread marshalling for ShaderSource. | Paul Berry | 2017-03-16 | 1 | -0/+10 |
* | mesa: Add infrastructure for a worker thread to process GL commands. | Eric Anholt | 2017-03-16 | 1 | -0/+112 |