Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: fix glthread marshal build issues on platforms without PTHREAD | Timothy Arceri | 2017-03-16 | 1 | -0/+3 |
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* | mesa: Track the current vertex/element array buffers for glthread. | Eric Anholt | 2017-03-16 | 1 | -0/+103 |
| | | | | | | | | | | | | We want to support glthread on GLES contexts with reasonable apps, and on desktop for apps that use VBOs but haven't completely moved to core GL. To do so, we have to deal with the "the user may or may not pass user pointers to draw calls" problem. Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]> | ||||
* | mesa: Custom thread marshalling for Flush. | Paul Berry | 2017-03-16 | 1 | -0/+33 |
| | | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]> | ||||
* | mesa: Custom thread marshalling for ShaderSource. | Paul Berry | 2017-03-16 | 1 | -0/+123 |
Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]> |