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path: root/src/mesa/main/light.c
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* Don't set extra bits in FLUSH_VERTICES, fix several state bugs.Keith Whitwell2004-01-231-8/+0
* Correct sense of ctx->_ForceEyeCoords (Felix Kuhling)Keith Whitwell2003-12-271-1/+1
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-14/+14
* Remove FLT_MIN definition to imports.hBrian Paul2003-09-181-48/+40
* Store material attributes in an Attrib[] style array. This is aKeith Whitwell2003-08-051-295/+126
* Fix samples/fog.c regression - missing test for NeedEyeCoords.Keith Whitwell2003-08-051-6/+15
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-11/+206
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
* Added support for NV_light_max_exponent.Ian Romanick2003-05-301-2/+2
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-8/+7
* wrapped a few more C library functionsBrian Paul2002-10-251-4/+4
* Header file clean-up:Brian Paul2002-10-241-7/+2
* more detailed _mesa_error() messagesBrian Paul2002-09-161-5/+6
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-43/+25
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-131-15/+15
* More suport for t&l driversKeith Whitwell2002-02-131-5/+9
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-8/+8
* vertex program check-inBrian Paul2001-12-141-2/+2
* compiler warningsKarl Schultz2001-09-181-6/+6
* Remove _BaseAlpha, fix reflect lighting bug.Keith Whitwell2001-07-281-8/+1
* Don't scale basealpha by 255 now it's a float.Keith Whitwell2001-05-091-7/+7
* Support for floating point color representation in tnl module.Keith Whitwell2001-04-281-8/+2
* Removed DD_Z_NEVER.Brian Paul2001-03-291-3/+3
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-20/+18
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-4/+4
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-43/+43
* Allow swrast to cope (fairly) cleanly with GL_SEPERATE_SPECULAR whenKeith Whitwell2001-02-161-2/+9
* Fix propogation of material values in VB's that don't reach the lightingKeith Whitwell2001-02-151-13/+53
* fixed bug in gl_validate_all_lighting_tables() found with CI mode conformance...Brian Paul2001-02-131-3/+5
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-231-2/+2
* Fix crash in book/stencil.Keith Whitwell2001-01-131-10/+8
* added underflow check in validate_shine_table()Brian Paul2001-01-041-2/+5
* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-021-7/+7
* Major rework of tnl moduleKeith Whitwell2000-12-261-181/+242
* Added MaxClipPlanes and MaxLights to gl_constants struct so T&LBrian Paul2000-11-271-4/+4
* Fixed a couple of bugs that crept into last commitKeith Whitwell2000-11-241-3/+3
* Support for swappable t&l modules, including an example one in the FXKeith Whitwell2000-11-241-91/+22
* Committing in .Jouk Jansen2000-11-221-53/+53
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-141/+9
* added includes to silence warningsBrian Paul2000-11-151-1/+2
* Cleanup of derived state calculation prior to seperating software T&LKeith Whitwell2000-11-131-131/+123
* - Changes for new software rasterizer modulesKeith Whitwell2000-11-051-120/+120
* Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell2000-10-301-37/+8
* renamed Current.ByteColor Current.ColorBrian Paul2000-10-291-2/+2
* New colormac.h file for color-related macros.Brian Paul2000-10-281-9/+13
* Basic work to support deep color channels:Brian Paul2000-10-281-3/+3
* Implement EXT_fog_coord and EXT_secondary_color.Keith Whitwell2000-10-271-2/+3
* First batch of OpenGL SI related changes:Brian Paul2000-09-261-2/+2
* Fixed off-by-one error in compute_shine_table(). Minor code clean-upBrian Paul2000-07-181-47/+51
* don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul2000-06-291-14/+11