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* Remove _mesa_memcpy in favor of plain memcpy.Kenneth Graunke2010-02-191-24/+24
| | | | This may break the SUNOS4 build, but it's no longer relevant.
* mesa: Fix compiler warningsKarl Schultz2010-02-131-4/+4
| | | | | Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio.
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
| * mesa: Remove unnecessary header from image.c.Vinson Lee2010-01-181-1/+0
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* | Merge branch 'mesa_7_7_branch'Brian Paul2010-01-041-0/+2
|\| | | | | | | | | | | | | | | | | Conflicts: docs/relnotes.html src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/r300/r300_cs.h src/mesa/drivers/dri/i965/brw_wm_surface_state.c src/mesa/main/enums.c
| * mesa: added GL_DU8DV8_ATI in extract_float_rgba()Brian Paul2010-01-041-0/+2
| | | | | | | | Fixes warning seen with Shadowgrounds. See bug 24016.
* | mesa: more detailed error message in extract_float_rgba()Brian Paul2010-01-041-1/+3
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* mesa: fix return value when clipping {Read,Draw}Pixels height <= 0Ben Skeggs2009-10-051-2/+2
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* mesa: new _mesa_expand_bitmap() functionBrian Paul2009-09-011-0/+85
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* mesa: added _mesa_is_stencil_format()Brian Paul2009-08-311-0/+16
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* mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.cBrian Paul2009-08-131-0/+204
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* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-051-0/+178
|\ | | | | | | | | | | Conflicts: src/mesa/main/state.c
| * mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-051-0/+178
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* | Merge branch 'mesa_7_5_branch'José Fonseca2009-06-111-1/+1
|\| | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_framebuffer.c
| * mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
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* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-221-13/+23
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| * mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul2009-05-221-13/+23
| | | | | | | | | | | | | | It's possible to hand a GL_COLOR_INDEX/GL_BITMAP image to glTexImage3D() which gets converted to RGBA via the glPixelMap tables. This fixes a failure with piglit/fdo10370 with Gallium.
* | mesa: add GL_DOUBLE case in _mesa_sizeof_type()Brian Paul2009-05-071-0/+2
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* mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul2009-04-071-0/+11
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* mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul2009-04-031-3/+6
| | | | | It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).
* mesa: add new signed rgba texture formatRoland Scheidegger2009-03-281-14/+3
| | | | | This is a (partial) backport of the signed texture format support in OGL 3.1. Since it wasn't promoted from an existing extension roll our own.
* mesa: use the IROUND() macro in pixel packing codeBrian Paul2009-03-181-108/+108
| | | | | | It turns out some tests are sensitive to rounding vs. truncating when converting float color values to integers in glReadPixels(). In particular, this matters when the destination format is 5/6/5 or 4/4/4/4, etc.
* mesa: added GL_DU8DV8_ATI case in _mesa_components_in_format()Brian Paul2009-03-121-0/+1
| | | | This gets hit when glTexSubImage2D() is called with format==GL_DU8DV8_ATI.
* mesa: move declarations before codeBrian Paul2009-03-121-2/+2
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* mesa: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-121-3/+150
| | | | | | | | add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly)
* mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-061-1/+1
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* mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt2008-12-181-1/+1
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* mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt2008-12-181-2/+2
| | | | | | | | | | Note how if: x + width == xmax + 0: width -= 0 x + width == xmax + 1: width -= 0 x + width == xmax + 2: width -= 1 So, the function was clipping to [xmin, xmax+1), not [xmin, xmax) like it was supposed to. Same for ymax.
* mesa: clamp luminance if needed.Xiang, Haihao2008-11-191-1/+1
| | | | | This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers.
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-09-231-3/+3
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* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵Brian2008-09-231-0/+31
| | | | | | | the drivers. This should probably be pulled into main-line Mesa... (cherry picked from commit 324ecadbfdf9b944e059832f146451e4151dcb21)
* mesa: refactor: move _mesa_update_minmax/histogram() into image.cBrian Paul2008-09-211-3/+64
| | | | (cherry picked from commit eded7f010d344a909cf9c403eb3bdad91804d174)
* mesa: refactor: move pixel map/scale/bias code into image.cBrian Paul2008-09-211-1/+421
| | | | pixel.c is just the API-related code now.
* mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul2008-06-171-1/+1
| | | | for Z unpacking
* fix byte swap bug for GLint stencil indexes (bug 11909)Brian2007-08-091-1/+1
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* fix stencil value masking bug 11805, and fix sizeof() bugBrian2007-08-021-6/+3
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* handle LSB_FIRST in _mesa_pack_bitmap by the way used inXiang, Haihao2007-07-301-8/+8
| | | | _mesa_unpack_bitmap
* Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-081-11/+11
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* check depthScale value for optimized ushort->uint case (fixes bug 11474)Brian2007-07-081-1/+13
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* stencil pixel map didn't work in _mesa_unpack_stencil_span(), bug 11475Brian2007-07-051-12/+12
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* avoid unnecessary clamping of depth values (bug 11448)Brian2007-07-021-28/+51
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* more indentation fixes, remove 'register' keywordsBrian2007-05-101-29/+26
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* re-indent some codeBrian2007-05-101-54/+62
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* fix SkipPixels bugs in _mesa_pack_bitmap(), bug 10690Brian2007-04-211-4/+4
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* In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵Brian2007-04-191-0/+31
| | | | | | | | GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm.
* mesa: revert f9f79c8d770e696249bd98c68b563f887562c974Xiang, Haihao2007-03-211-14/+5
| | | | | | | to fix #10232 Table6.1(in gl2.1) has been applied for glGetTexImage before calling into _mesa_pack_rgba_span_float.
* mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT)Xiang, Haihao2007-03-181-53/+45
| | | | or TexImage(DEPTH_COMPONENT)
* Colortable re-org.Brian2007-03-161-3/+3
| | | | | The pixel transfer path has three color table lookups. Use an array [3] to store that info, rather than separate variables.
* implement byteswapping for all multi-byte types in ↵Brian2007-03-151-20/+17
| | | | _mesa_pack_rgba_span_float(), bug 10298
* Re-org of gl_pixel_attrib struct.Brian2007-03-141-6/+6
| | | | | | | | Reorder fields according to the order in which the pixel transfer operations take place. Improve comments. Move the pixel maps out of gl_pixel_attrib since they're not supposed to be pushed/popped by glPush/PopAttrib. New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.