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* nir: move GL specific passes to src/compiler/glslTimothy Arceri2018-05-011-0/+1
| | | | | | | With this we should have no passes in src/compiler/nir with any dependencies on headers from core GL Mesa. Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: include mtypes.h lessMarek Olšák2018-04-121-1/+3
| | | | | | | | | | - remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-301-0/+7
| | | | | | | | | | | This is basically a wrapper around spirv_to_nir() that includes arguments setup and post-conversion validation. v2: * Rebase update (SpirVCapabilities not a pointer anymore, spirv_to_nir_options added, and others). * Code-style improvements and remove debug hunk. (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-301-0/+4
| | | | | | | | | | | | | | | | | | | This is the equivalent to link_shaders() from src/compiler/glsl/linker.cpp, but for SPIR-V programs. It just creates the program and its gl_linked_shader objects, giving drivers the opportunity to implement any linking of SPIR-V shaders they choose, at a later stage. v2: Bail out if we see more that one shader for the same stage, and add a corresponding comment. (Timothy Arceri) v3: * Adds also a linker error log to the condition above, with a reference to the specification issue. (Timothy Arceri) * Squash with the patch adding the function boilerplate (Timothy Arceri) Reviewed-by: Timothy Arceri <[email protected]>
* mesa: implement SPIR-V loading in glShaderBinaryNicolai Hähnle2017-12-121-0/+5
| | | | | | | | | | | | | | | | | | v2: * Add a gl_shader_spirv_data member to gl_shader, which already encapsulates a gl_spirv_module where the binary will be saved. (Eduardo Lima) * Just use the 'spirv_data' member to know whether a gl_shader has the SPIR_V_BINARY_ARB state. (Timothy Arceri) * Remove redundant argument checks. Move extension presence check to API entry point where the rest of checks are. Retype 'n' and 'length'arguments to use the correct and more standard types. (Ian Romanick) * Fix some nitpicks. (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
* mesa/glspirv: Add struct gl_shader_spirv_dataEduardo Lima Mitev2017-12-121-0/+25
| | | | | | | | | | | | | | | | | This is a per-shader structure holding the SPIR-V data associated with the shader (binary module, specialization constants and entry-point). This is needed because both gl_shader and gl_linked_shader need to share this data. Instead of copying the data, we pass a reference to it upon program linking. That's why it is reference-counted. This struct is created and associated with the shader upon calling glShaderBinary(), then subsequently filled up by the call to glSpecializeShaderARB(). v2: Readability improvements (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
* mesa/glspirv: Add struct gl_spirv_moduleNicolai Hähnle2017-12-121-0/+16
| | | | | | | | | v2: * Make the SPIR-V module struct part of a larger gl_shader_spirv_data struct that will be introduced later, and don't reference it directly in gl_shader. (Eduardo Lima) * Readability improvements (Ian Romanick) Reviewed-by: Ian Romanick <[email protected]>
* mesa: add GL_ARB_gl_spirv boilerplateNicolai Hähnle2017-12-121-0/+51
v2: * Add meson build bits (Eric Engestrom) * Return INVALID_OPERATION error on SpecializeShaderARB (Ian Romanick) v3: Include boilerplate for the GL 4.6 alias of glSpecializeShaderARB (Neil Roberts) Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>