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path: root/src/mesa/main/glspirv.c
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* glspirv: no need to force entrypoint name to "main"Alejandro Piñeiro2018-10-311-1/+0
* nir/validate: Print when the validation failedJason Ekstrand2018-10-261-1/+1
* glspirv: drop pointless assert (size_t is unsigned)Dave Airlie2018-10-111-2/+0
* nir: Drop the vs_inputs_dual_locations optionJason Ekstrand2018-09-061-6/+2
* compiler: Move double_inputs to gl_program::DualSlotInputsJason Ekstrand2018-09-061-16/+4
* mesa/glspirv: fix compilation with MSVCAlejandro Piñeiro2018-08-131-1/+1
* mesa/glspirv: Set separate_shader on shader_infoNeil Roberts2018-08-131-0/+2
* mesa/glspirv: pick off the only entry point we needIago Toral Quiroga2018-08-131-0/+15
* mesa/glspirv: compute double inputs and remap attributesAlejandro Piñeiro2018-08-131-0/+19
* arb_gl_spirv: add calls to several nir loweringsAlejandro Piñeiro2018-07-311-0/+8
* mesa/glspirv: Set last_vert_progNeil Roberts2018-07-311-0/+7
* mesa/glspirv: lower workgroup access to offsetsAntia Puentes2018-07-031-0/+1
* mesa: include mtypes.h lessMarek Olšák2018-04-121-0/+1
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-301-0/+58
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-301-0/+71
* mesa: Implement glSpecializeShaderARBNicolai Hähnle2018-03-301-2/+105
* mesa: change gl_compile_status enums to uppercaseBrian Paul2018-01-261-1/+1
* mesa: remove second include of errors.h in src/mesa/main/glspirv.cKai Wasserbäch2017-12-121-4/+0
* mesa: implement SPIR-V loading in glShaderBinaryNicolai Hähnle2017-12-121-0/+43
* mesa/glspirv: Add struct gl_shader_spirv_dataEduardo Lima Mitev2017-12-121-0/+17
* mesa/glspirv: Add struct gl_spirv_moduleNicolai Hähnle2017-12-121-0/+17
* mesa: add GL_ARB_gl_spirv boilerplateNicolai Hähnle2017-12-121-0/+39