summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/glformats.c
Commit message (Collapse)AuthorAgeFilesLines
* mesa: Disallow GL_RED/GL_RG with half-floats on GLES2.Eric Anholt2017-10-121-0/+4
| | | | | | | | | Sure, you'd think that the combination of GL_OES_texture_half_float and GL_EXT_texture_rg would mean that GL_RG16F exists, but it doesn't. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227 Fixes: c16a7443e999 ("mesa: Expose GL_OES_required_internalformat on GLES contexts.") Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Expose GL_OES_required_internalformat on GLES contexts.Eric Anholt2017-10-101-16/+63
| | | | | | | | | | | | | | | | | | | | | | | This extension is effectively a backport of GLES3's internalformat handling to GLES 1/2. It guarantees that sized internalformats specified for textures and renderbuffers have at least the specified size stored. That's a pretty minimal requirement, so I think it can be dummy_true and exposed as a standard in Mesa. As a side effect, it also allows GL_RGB565 to be specified as a texture format, not just as a renderbuffer. Mesa had previously been allowing 565 textures, which angered DEQP in the absence of this extension being exposed. v2: Allow 2101010rev with sized internalformats even on GLES3, citing the extension spec. Extend extension checks for GLES2 contexts exposing with texture_float, texture_half_float, and texture_rg. v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS failures) v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2 with float formats. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Only expose GLES's EXT_texture_type_2_10_10_10_REV if supported in HW.Eric Anholt2017-10-101-1/+2
| | | | | | | | | | | | Previously, we were downconverting to 8888 automatically if the hardware didn't suport it. However, with the advent of GL_OES_required_internalformat, we have to actually store the internalformats we advertise support for. And, it seems rather disingenuous to advertise the extension if we don't actually support it. v2: Throw an error when using the format on ES2 without the extension present. Reviewed-by: Nicolai Hähnle <[email protected]>
* meta: Refactor texture format translationTopi Pohjolainen2017-01-271-0/+15
| | | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-091-0/+1
| | | | | | | | | Half float support already exists for desktop GL. Reuse the ARB_half_float_vertex enable bit and account for the different enum to enable the extension for ES2. Signed-off-by: Kevin Strasser <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integerIlia Mirkin2016-09-061-1/+7
| | | | | | | | | | | Add a separate extension check for that format. Prevents glTexImage from trying to find a matching format, which fails on drivers without support for this format. Fixes: sized-texture-format-channels (on a3xx) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Cc: [email protected]
* mesa: etc2 online compression is unsupported, don't attempt itIlia Mirkin2016-07-111-0/+23
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Cc: "11.2 12.0" <[email protected]>
* mesa: Mark R*32F formats as filterable when an extension is present.Kenneth Graunke2016-07-081-1/+16
| | | | | | | | | | | GL_OES_texture_float_linear marks R32F, RG32F, RGB32F, and RGBA32F as texture filterable. Fixes glGenerateMipmap GL errors when visiting a WebGL demo in Chromium: http://www.iamnop.com/particles Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Handle astc 3d formats in _mesa_base_tex_format()Anuj Phogat2016-05-031-2/+4
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Account for astc 3d formats in _mesa_is_astc_format()Anuj Phogat2016-05-031-3/+13
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add a helper function is_astc_3d_format()Anuj Phogat2016-05-031-0/+32
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/formats: Take luminance into account in component countTopi Pohjolainen2016-04-231-0/+1
| | | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Add color renderable/texture filterable format info for ES 3.x.Kenneth Graunke2016-03-181-0/+83
| | | | | | | | | | | | OpenGL ES 3.x contains a table of sized internal formats and their required properties. In particular, each format is marked as "Color Renderable" or "Texture Filterable". This patch introduces two functions that can be used to query the information from that table. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add GL_RED and GL_RG to ES3 effective internal format mapping.Kenneth Graunke2016-03-081-0/+4
| | | | | | | | | | | | | | | | The dEQP-GLES3.functional.fbo.completeness.renderable.texture. {color0,depth,stencil}.{red,rg}_unsigned_byte tests appear to expect GL_RED/GL_RG and GL_UNSIGNED_BYTE to map to GL_R8/GL_RG8, rather than returning an INVALID_OPERATION error. This makes perfect sense. However, RED and RG are strangely missing from the ES 3.0/3.1/3.2 spec's "Effective internal format corresponding to external format and type" tables. It may be worth filing a spec bug. Fixes the 6 dEQP tests mentioned above. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_formatEduardo Lima Mitev2016-03-031-0/+21
| | | | | | | | | | _mesa_format_from_format_and_type() is currently not considering DEPTH and STENCIL formats, which are not array formats and are not handled anywhere. This patch adds cases for common combinations of DEPTH/STENCIL format and types. Reviewed-by: Dave Airlie <[email protected]>
* mesa/glformats: Add a helper function _mesa_is_srgb_format()Eduardo Lima Mitev2016-03-031-0/+45
| | | | | | Returns true if the passed format is an sRGB format, false otherwise. Reviewed-by: Dave Airlie <[email protected]>
* mesa/main: Extend _mesa_base_format_has_channel to accept new pnamesAntia Puentes2016-03-031-0/+12
| | | | | | | | | | | | | | | | | | | | | | The new pnames accepted by the function are: - INTERNALFORMAT_RED_SIZE - INTERNALFORMAT_GREEN_SIZE - INTERNALFORMAT_BLUE_SIZE - INTERNALFORMAT_ALPHA_SIZE - INTERNALFORMAT_DEPTH_SIZE - INTERNALFORMAT_STENCIL_SIZE - INTERNALFORMAT_RED_TYPE - INTERNALFORMAT_GREEN_TYPE - INTERNALFORMAT_BLUE_TYPE - INTERNALFORMAT_ALPHA_TYPE - INTERNALFORMAT_DEPTH_TYPE - INTERNALFORMAT_STENCIL_TYPE It will be used by the ARB_internalformat_query2 implementation to implement those pnames. Reviewed-by: Dave Airlie <[email protected]>
* mesa: add GL_OES_texture_stencil8 supportIlia Mirkin2016-02-191-0/+8
| | | | | | | | | It's basically the same thing as GL_ARB_texture_stencil8 except that glCopyTexImage isn't supported, so add STENCIL_INDEX to the list of invalid GLES formats for glCopyTexImage. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* mesa: support GL_RED/GL_RG in ES2 contexts when driver support existsIlia Mirkin2015-11-281-1/+7
| | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93126 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: "11.0 11.1" <[email protected]>
* mesa/glformats: Undo code changes from _mesa_base_tex_format() moveNanley Chery2015-10-211-141/+8
| | | | | | | | | | | | | | The refactoring commit, c6bf1cd, accidentally reverted cd49b97 and 99b1f47. These changes caused more code to be added to the function and removed the existing support for ASTC. This patch reverts those modifications. v2. Actually include ASTC support again. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92221 Cc: "11.0" <[email protected]> Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand2015-10-071-2/+19
| | | | | | | | | | | | | | | | | | | | | The EXT_texture_format_BGRA8888 extension (which mesa supports unconditionally) adds a new format and internal format called GL_BGRA_EXT. Previously, this was not really handled at all in _mesa_ex3_error_check_format_and_type. When the checks were tightened in commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT would always cause an error to be thrown. There were two primary issues here. First, is that _mesa_es3_effective_internal_format_for_format_and_type didn't handle the GL_BGRA_EXT format. Second is that it blindly uses _mesa_base_tex_format which returns GL_RGBA for GL_BGRA_EXT. This commit fixes both of these issues as well as adds explicit checks that GL_BGRA_EXT is only ever used with GL_BGRA_EXT and GL_UNSIGNED_BYTE. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265 Reviewed-by: Ian Romanick <[email protected]> Cc: "11.0" <[email protected]>
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When validating format+type+internalFormat for texture pixel operations on GLES3, the effective internal format should be used if the one specified is an unsized internal format. Page 127, section "3.8 Texturing" of the GLES 3.0.4 spec says: "if internalformat is a base internal format, the effective internal format is a sized internal format that is derived from the format and type for internal use by the GL. Table 3.12 specifies the mapping of format and type to effective internal formats. The effective internal format is used by the GL for purposes such as texture completeness or type checks for CopyTex* commands. In these cases, the GL is required to operate as if the effective internal format was used as the internalformat when specifying the texture data." v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be considered sized internal formats. Return the corresponding unsize format instead. v4: * Improved comments in _mesa_es3_effective_internal_format_for_format_and_type(). * Splitted patch to separate chunk about reordering of error_check_subtexture_dimensions() error check, which is not directly related with this patch. v5: Dropped the splitted patch because it was actually a work around 3 dEQP tests that are buggy: dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]>
* mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev2015-09-281-0/+505
| | | | | | | | | | | | | | | | | This function will be needed as part of validating the combination of format, type and internal format of texture pixel operations, which happens in glformats files. Specifically, we want to be able to obtain the base format of a resolved effective internal format, to compare it with the original internal format passed. Also, since this function deals solely with GL formats, it fits better in glformats where the rest of similar format functionality rests. The function is moved as-is, without any modification. Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]>
* mesa/glformats: refactor compressed format support functionNanley Chery2015-09-191-79/+40
| | | | | | | | | | | Instead of case statements, use _mesa_get_format_layout() to determine if a GL format is part of a family of compressed formats. v2. restrict LATC formats to API_OPENGL_COMPAT (Ilia). rename the variable mFormat to m_format. Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa: fix errors when reading depth with glReadPixelsTapani Pälli2015-09-181-1/+6
| | | | | | | | | | | | | | | | | | | | | | | OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for internal format is checked by is_float_depth(). Fix regression caused by 81d2fd91a90e5b2fd9fd74792a7a7c329f0e4d29 in: ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth extension is present. v2: change check in _mesa_error_check_format_and_type to be explicit for ES 2.0+, desktop OpenGL does not allow this behaviour + uses this function for both glReadPixels and glDrawPixels validation. (No Piglit regressions seen with v2.) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> [v1] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009 Cc: "10.6 11.0" <[email protected]>
* mesa/formats: 8-bit channel integer formats additionDave Airlie2015-09-021-0/+8
| | | | | | | | | Add enough 8-bit channel formats to handle all the different things CTS throws at us. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/formats: add some formats from GL3.3Dave Airlie2015-09-021-0/+24
| | | | | | | | | | | | | | | | GL3.3 added GL_ARB_texture_rgb10_a2ui, which specifies a lot more things than just rgb10/a2ui. While playing with ogl conform one of the tests must attempted all valid formats for GL3.3 and hits the unreachable here. This adds the first chunk of formats that hit the assert. Cc: "11.0" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/glformats: recognize ASTC formats as color formatsNanley Chery2015-08-311-0/+28
| | | | | | | ASTC formats contain RGBA components. Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa/glformats: recognize ASTC formats as compressedNanley Chery2015-08-261-0/+29
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa: don't enable online compression for ASTC formatsNanley Chery2015-08-261-0/+41
| | | | | | | | | | | | | In agreement with the ASTC spec, this makes calls to TexImage*D unsuccessful. Implied by the spec, Generate[Texture]Mipmap and [Copy]Tex[Sub]Image*D calls must be unsuccessful as well. v2. actually force attempts to compress online to fail. v3. indentation (Matt). v4. update copytexture_error_check to account for CopyTexImage*D (Chad). Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa/formats: don't byteswap when building array formatsOded Gabbay2015-08-121-11/+3
| | | | | | | | | | | | | Because we build here an array format, we don't need to swap the bytes for big endian. If it isn't an array format, the bytes will be swapped in _mesa_format_convert. v2: remove temp variable Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: "10.5 10.6" <[email protected]>
* mesa: Fix typo in a commentAnuj Phogat2015-07-241-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* mesa: Add a helper function _mesa_unpack_format_to_base_format()Anuj Phogat2015-07-241-0/+44
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-3/+3
| | | | | | | Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add GL_RED, GL_RG support for floating point texturesTapani Pälli2015-06-101-3/+34
| | | | | | | | | | | | | | | | | Mesa supports EXT_texture_rg and OES_texture_float. This patch adds support for using unsized enums GL_RED and GL_RG for floating point targets and writes proper checks for internalformat when format is GL_RED or GL_RG and type is of GL_FLOAT or GL_HALF_FLOAT. Later, internalformat will get adjusted by adjust_for_oes_float_texture after these checks. v2: simplify to check vs supported enums v3: follow the style and break out if internalFormat ok (Kenneth) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: allow unsized formats GL_RG, GL_RED for GLES 3.0 with half floatTapani Pälli2015-06-101-0/+4
| | | | | | | | v2: && -> ||, we enable on gles3 or if ARB_texture_rg is enabled Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add const qualifer on _mesa_is_compressed_format()Brian Paul2015-05-261-1/+1
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-141-1/+1
| | | | | | | | | | | Consistently just use C99's __func__ everywhere. The patch was verified with Microsoft Visual studio 2013 redistributable package(RTM version number: 18.0.21005.1) Next MSVC versions intends to support __func__. No functional changes. Acked-by: Matt Turner <[email protected]> Signed-off-by: Marius Predut <[email protected]>
* Mesa: Add support for HALF_FLOAT_OES type.Kalyan Kondapally2015-01-291-4/+43
| | | | | | | | | This patch adds needed support for accepting HALF_FLOAT_OES as valid type for TexImage*D and TexSubImage*D when Texture FLoat extensions are supported. Signed-off-by: Kevin Rogovin <[email protected]> Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: change assert to unreachable in two format functionsTobias Klausmann2015-01-211-1/+1
| | | | | | | | | | This fixes two problems reported by osc: I: Program returns random data in a function E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180 E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* mesa: support GL_RGB for GL_EXT_texture_type_2_10_10_10_REVTapani Pälli2015-01-191-0/+2
| | | | | | | | | | | | | | | | | Commit 8ec6534 changed texture upload path and the way how texture format is being checked, this commit adds support for GL_RGB with GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension EXT_texture_type_2_10_10_10_REV specification. This fixes regression in ES3 conformance test ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385 Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: restrict use of GL_ABGR_EXT format to allowed data typesSamuel Iglesias Gonsalvez2015-01-121-15/+46
| | | | | | | | | | | | | GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types are not explicitly allowed to work with GL_ABGR_EXT format neither in GL nor GL_EXT_abgr specs. Removed the corresponding mesa formats as there are no other functions using them inside Mesa anymore. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add helper to convert a GL format and type to a mesa (array) format.Iago Toral Quiroga2015-01-121-0/+277
| | | | | | | | | | | | v2 after review by Jason Ekstrand: - Move _mesa_format_from_format_and_type to glformats - Return a mesa_format for GL_UNSIGNED_INT_8_8_8_8(_REV) v3: - Adapted to the new implementation of mesa_array_format as a plain uint32_t bitfield. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Expose compute_component_mapping as _mesa_compute_component_mappingIago Toral Quiroga2015-01-121-0/+197
| | | | | | | | | | | | | | This is necessary to handle conversions between array types where the driver does not support the dst format requested by the client and chooses a different format instead. We will need this in _mesa_format_convert, so move it to format_utils.c, prefix it with '_mesa_' and make it available to other files. v2: - Move _mesa_compute_component_mapping to glformats Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add the format enums for BPTC-compressed imagesNeil Roberts2014-08-121-0/+10
| | | | | | | | | | | | | | | | | | This adds the following four Mesa image format enums which correspond to the four BPTC compressed texture formats: MESA_FORMAT_BPTC_RGBA_UNORM MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT It also updates the format information functions to handle these and the corresponding GL enums. v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear and _mesa_get_uncompressed_format Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add utility function _mesa_is_enum_format_unorm()Anuj Phogat2014-08-041-0/+71
| | | | | | | | V2: Add missing formats. Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add a helper function _mesa_is_enum_format_unsized()Anuj Phogat2014-08-041-0/+56
| | | | | | | | | | Function is utilized by next patch in the series. V2: Add missing formats. Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add utility function _mesa_is_enum_format_snorm()Anuj Phogat2014-08-041-0/+37
| | | | | | Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-35/+0
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* Remove _mesa_is_type_integer and _mesa_is_enum_format_or_type_integerNeil Roberts2014-06-131-30/+0
| | | | | | | | | | | | | | | | | | | | | | | The comment for _mesa_is_type_integer is confusing because it says that it returns whether the type is an “integer (non-normalized)” format. I don't think it makes sense to say whether a type is normalized or not because it depends on what format it is used with. For example, GL_RGBA+GL_UNSIGNED_BYTE is normalized but GL_RGBA_INTEGER+GL_UNSIGNED_BYTE isn't. If the normalized comment is just a mistake then it still doesn't make much sense because it is missing the packed-pixel types such as GL_UNSIGNED_INT_5_6_5. If those were added then it effectively just returns type != GL_FLOAT. That function was only used in _mesa_is_enum_format_or_type_integer. This function effectively checks whether the format is non-normalized or the type is an integer. I can't think of any situation where that check would make sense. As far as I can tell neither of these functions have ever been used anywhere so we should just remove them to avoid confusion. These functions were added in 9ad8f431b2a47060bf05517246ab0fa8d249c800. Reviewed-by: Brian Paul <[email protected]>