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path: root/src/mesa/main/getstring.c
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* mesa/gallium: add dric option to allow overriding GL vendor stringTimothy Arceri2019-08-071-0/+4
* mesa: add EXT_dsa indexed generic queriesPierre-Eric Pelloux-Prayer2019-07-301-0/+26
* spirv_extensions: add GL_ARB_spirv_extensions boilerplateAlejandro Piñeiro2019-07-171-0/+13
* mesa: add glsl version query (v4)Vadym Shovkoplias2018-02-131-0/+20
* mesa: call _mesa_make_extension_string only as neededEmil Velikov2017-11-161-0/+2
* mesa: add GLSL 4.60 to shading_language_version()Samuel Pitoiset2017-08-021-0/+2
* mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabledTimothy Arceri2017-04-191-0/+11
* mesa: add support for GLSL ES 3.20 version stringIlia Mirkin2016-05-261-0/+2
* mesa: Move robustness code to main/robustness.cKristian Høgsberg Kristensen2016-05-261-136/+0
* mesa: 80-column wrapping for _context_lost_GetSynciv()Brian Paul2016-05-251-2/+2
* mesa: add GLAPIENTRY to new _context_lost_X functionsBrian Paul2016-05-251-2/+2
* i965: Enable GL_KHR_robustnessKristian Høgsberg Kristensen2016-05-251-1/+81
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-0/+1
* mesa: update some old-style (K&R?) function pointer callsBrian Paul2015-11-201-1/+1
* main: Don't restrict several KHR_debug enum to desktop GLBoyan Ding2015-11-201-4/+1
* mesa: use the correct string for the ES GL_KHR_debug functionsEmil Velikov2015-11-201-2/+8
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-2/+2
* mesa/es3.1: Enable ES 3.1 API and shading language versionIan Romanick2015-05-281-4/+12
* main: return two minor digits for ES shading language versionSamuel Iglesias Gonsalvez2014-12-091-1/+1
* main, glsl: Bump max known desktop glsl version to 4.50Jordan Justen2014-12-011-0/+6
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-271-14/+3
* mesa: fix GetStringi error message with correct function nameBenjamin Bellec2014-04-211-1/+1
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-2/+2
* mesa: allocate gl_debug_state on demandBrian Paul2014-02-081-4/+12
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-9/+9
* mesa: It is not possible to have GLSL < 1.20Ian Romanick2013-12-201-2/+0
* mesa: Implement proper tracking logic for glGetGraphicsResetStatusARBIan Romanick2013-11-071-4/+43
* mesa: Remove gl_context::ResetStatusIan Romanick2013-11-071-1/+1
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-9/+9
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-9/+9
* mesa: update glext.h to version 20130708Brian Paul2013-07-121-1/+1
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-5/+0
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: Use PROGRAM_ERROR_STRING_ARB instead of the _NV nameMatt Turner2013-02-151-1/+1
* mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2013-01-251-1/+3
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-1/+0
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-12/+12
* mesa: Remove yet more remnants of NV_fragment_program.Kenneth Graunke2012-10-161-2/+1
* mesa: Remove support for parsing NV vertex programs.Eric Anholt2012-10-151-1/+0
* mesa: remove FEATURE_NV_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-3/+0
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_point_size_array define.Oliver McFadden2012-09-151-2/+0
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-2/+33
* mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-7/+12
* mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.Kenneth Graunke2012-07-311-0/+10