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path: root/src/mesa/main/getstring.c
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* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: Use PROGRAM_ERROR_STRING_ARB instead of the _NV nameMatt Turner2013-02-151-1/+1
* mesa/es3: Enable ES 3.0 API and shading language versionIan Romanick2013-01-251-1/+3
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-1/+0
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-12/+12
* mesa: Remove yet more remnants of NV_fragment_program.Kenneth Graunke2012-10-161-2/+1
* mesa: Remove support for parsing NV vertex programs.Eric Anholt2012-10-151-1/+0
* mesa: remove FEATURE_NV_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-3/+0
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_point_size_array define.Oliver McFadden2012-09-151-2/+0
* mesa: Don't allow GL_EXTENSIONS query in core contextIan Romanick2012-08-291-0/+4
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-2/+33
* mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-7/+12
* mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.Kenneth Graunke2012-07-311-0/+10
* mesa: add support for using API_OPENGL_COREJordan Justen2012-07-301-0/+1
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+2
* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-101-0/+6
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-291-9/+9
* Squashed commit of the following:Brian Paul2011-04-261-0/+17
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-211-9/+25
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* mesa: initialize extension string when context is first boundBrian Paul2010-06-251-2/+0
* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-071-4/+0
* main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg2010-04-221-10/+27
* mesa: Remove unnecessary headers.Vinson Lee2010-01-311-1/+0
* Merge branch 'master' into opengl-es-v2Chia-I Wu2010-01-121-80/+29
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| * mesa: call _mesa_compute_version() to set context's version infoBrian Paul2010-01-051-80/+1
| * mesa: implement _mesa_GetStringi() for GL3Brian Paul2009-12-301-0/+28
* | mesa/main: Add support for point size array in _mesa_GetPointerv.Chia-I Wu2009-11-051-0/+5
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* mesa: reset ErrorDebugCount to zero in glGetString()Brian Paul2009-08-041-0/+1
* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-071-30/+0
* mesa: turn on reporting of GLSL version 1.20Brian Paul2009-02-171-1/+1
* Track two sets of back-face stencil stateIan Romanick2009-01-231-1/+10
* mesa: remove unneeded includesBrian Paul2008-10-101-1/+0
* mesa: don't check for GLSL 1.2 to advertise GL 2.1Brian Paul2008-08-261-9/+5
* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-70/+72
* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
* commentsBrian Paul2008-04-111-2/+7
* Remove test for EXT_blend_logic_op in glGetString when determining GL version.Brian2007-09-281-1/+0
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...Brian2007-03-101-1/+2
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| * check for EXT_blend_equation_separate for 2.0Brian2007-03-101-1/+2
* | use 2.0, 2.1 version stringsBrian2007-03-071-2/+2
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* Minor changes to get ready for OpenGL 2.1.Brian Paul2006-11-031-1/+9
* check for shader extensions for OpenGL 2.0Brian Paul2006-11-021-2/+4