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path: root/src/mesa/main/get_hash_params.py
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* mesa: add EXTRA_EXT for AMD_depth_clamp_separateSagar Ghuge2018-08-281-0/+5
* mesa: Add support for AMD_depth_clamp_separateSagar Ghuge2018-08-281-1/+1
* Revert "mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES"Kenneth Graunke2018-08-241-2/+2
* mesa: make MaxCombinedUniformComponents 64-bit to allow large UBOsMarek Olšák2018-08-231-6/+6
* mesa: add ctx->Const.MaxGeometryShaderInvocationsMarek Olšák2018-08-231-1/+1
* mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICESMarek Olšák2018-08-231-2/+2
* mesa: implement glGet for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-041-0/+7
* mesa: stop hiding remaining query parameters from OpenGL compatTimothy Arceri2018-06-301-5/+1
* mesa: add support for ARB_sample_locationsRhys Perry2018-06-141-0/+6
* mesa: stop hiding query parameters from OpenGL compatTimothy Arceri2018-05-211-14/+7
* mesa: drop GL_EXT_polygon_offset supportTimothy Arceri2018-05-181-1/+0
* mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INTBrian Paul2018-05-101-2/+2
* mesa: fix glGetInteger/Float/etc queries for vertex arrays attribsBrian Paul2018-05-101-13/+13
* mesa: add support for nvidia conservative rasterization extensionsRhys Perry2018-04-301-0/+13
* mesa: Rename MESA_shader_framebuffer_fetch gl_extensions bits to EXT.Francisco Jerez2018-02-241-4/+3
* mesa: add glsl version query (v4)Vadym Shovkoplias2018-02-131-0/+3
* mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unitMarek Olšák2018-02-131-5/+5
* mesa: fix query of GL_TEXTURE_COMPRESSION_HINT_ARBBaldur Karlsson2018-02-011-1/+1
* mesa: fix broken glGet*(GL_POLYGON_MODE) queryBrian Paul2018-01-301-1/+1
* mesa: fix glGet MAX_VERTEX_ATTRIB queriesMarek Olšák2018-01-311-3/+3
* mesa: fix glGet for ext_external_objects parametersAndres Rodriguez2018-01-301-0/+5
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-76/+76
* mesa: GL_EXT_disjoint_timer_query extension API bitsTapani Pälli2017-12-151-0/+5
* main: Support 1 Mesa format with get for GL_PROGRAM_BINARY_FORMATSJordan Justen2017-12-081-1/+1
* main: Allow non-zero NUM_PROGRAM_BINARY_FORMATSJordan Justen2017-12-081-1/+1
* mesa: enable ARB_texture_buffer_* extensions in the Compatibility profileMarek Olšák2017-11-091-10/+10
* mesa: Implement GL_ARB_polygon_offset_clampAdam Jackson2017-08-251-2/+2
* mesa: fix GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT queryBrian Paul2017-07-181-1/+1
* mesa: GL_ARB_shader_subroutine is not optional in core profileIan Romanick2017-05-221-2/+2
* mesa: drop APPLE_vertex_array_object supportTimothy Arceri2017-04-261-2/+2
* mesa: implement SPARSE_BUFFER_PAGE_SIZE_ARBNicolai Hähnle2017-04-051-0/+3
* mesa/get: Convert stencil values to TYPE_UINT.Kenneth Graunke2016-12-191-6/+6
* main: add INTEL_conservative_rasterization enum query supportLionel Landwerlin2016-12-131-0/+3
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-7/+7
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-271-0/+1
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-4/+4
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-131-1/+1
* mesa/main: add support for ARB_compute_variable_groups_sizeSamuel Pitoiset2016-10-071-0/+3
* mesa: Enable enums for OES_viewport_arrayAnuj Phogat2016-10-041-4/+4
* mesa: move ARB_viewport_array params to a GLES 3.1-accessible sectionIlia Mirkin2016-09-221-6/+6
* mesa: Expose GL_CONTEXT_FLAGS in ES 3.2.Kenneth Graunke2016-09-161-3/+5
* mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.Kenneth Graunke2016-09-151-3/+3
* mesa: add a GLES3.2 enums section, and expose new MS line width paramsIlia Mirkin2016-09-131-0/+5
* mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage and queryIlia Mirkin2016-08-301-0/+3
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-261-3/+3
* mesa: Implement GL_KHR_blend_equation_advanced_coherent.Kenneth Graunke2016-08-251-0/+3
* mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.Francisco Jerez2016-08-241-0/+4
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-181-0/+5
* mesa/get: return correct value for layer provoking vertex.Dave Airlie2016-06-031-1/+1