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path: root/src/mesa/main/get_hash_params.py
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* mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
* main/get_hash_params: Add GL_SAMPLE_SHADING_ARBJason Ekstrand2014-07-291-0/+1
* main/cs: Add additional compute shader constant valuesJordan Justen2014-07-271-0/+7
* mesa: add new enum MAX_UNIFORM_LOCATIONSTapani Pälli2014-06-161-0/+1
* mesa: Add new pixel pack/unpack state forChris Forbes2014-06-101-0/+10
* mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.José Fonseca2014-06-031-2/+2
* mesa: Add core support for the GL_INTEL_performance_query extension.Petri Latvala2014-05-021-0/+6
* mesa/sso: Enable GL_ARB_separate_shader_objects by defaultIan Romanick2014-05-021-1/+1
* mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGetGregory Hainaut2014-03-251-0/+3
* mesa: allocate gl_debug_state on demandBrian Paul2014-02-081-3/+3
* main/get: support ARB_gpu_shader5Jordan Justen2014-02-061-1/+7
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-051-0/+3
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-7/+7
* mesa: GL_ARB_map_buffer_alignment is not optionalSiavash Eliasi2014-01-291-1/+1
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-1/+1
* mesa: Add ARB_viewport_array plumbingCourtney Goeltzenleuchter2014-01-201-0/+7
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-1/+1
* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-201-1/+1
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-1/+1
* mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_programIlia Mirkin2014-01-161-1/+1
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+9
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-25/+25
* mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) queryBrian Paul2014-01-061-0/+3
* mesa: Remove support for GL_MESA_texture_arrayIan Romanick2013-12-041-2/+0
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-3/+3
* mesa: Add binding point for indirect bufferChris Forbes2013-11-251-0/+2
* mesa: Add Get* support for ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+4
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-33/+33
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-33/+33
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+3
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+12
* mesa: Don't return any data for GL_SHADER_BINARY_FORMATSIan Romanick2013-10-041-1/+1
* mesa: fix make check for ARB_texture_gatherChris Forbes2013-10-031-2/+2
* mesa: add texture gather changesMaxence Le Dore2013-10-031-0/+6
* mesa: Remove all traces of GL_OES_matrix_getIan Romanick2013-09-301-5/+0
* mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2Ian Romanick2013-09-191-4/+4
* mesa: Expose MAX_GEOMETRY_{INPUT,OUTPUT}_COMPONENTS on OpenGL 3.2Ian Romanick2013-09-191-1/+3
* mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-1/+1
* mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponentsIan Romanick2013-09-191-1/+1
* mesa: Use correct data for MAX_{VERTEX,GEOMETRY}_VARYING_COMPONENTS_ARB queriesIan Romanick2013-09-191-2/+2
* mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3Ian Romanick2013-09-191-0/+1
* mesa: Setup remaining infrastucture and enable KHR_debugTimothy Arceri2013-09-041-5/+9
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-3/+3
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-5/+5
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-6/+6
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-4/+4
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-071-0/+3
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-071-2/+4
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-071-4/+4