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* indentation fixBrian Paul2002-06-291-45/+45
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* prep for OpenGL 1.4 feature setBrian Paul2002-06-291-6/+29
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* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-33/+13
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Moved GL_PROGRAM_ERROR_POSITION_NV state (it's not per-program).Brian Paul2002-06-181-268/+604
| | | | | Finished all glGet* queries for GL_NV_vertex_program. Improved error reporting in glEnable/Disable/Get, etc.
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-1/+57
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-7/+7
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-131-7/+7
| | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-17/+33
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* Minor change to current raster position and texcoords.Brian Paul2002-05-091-17/+17
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* added GL_EDGE_FLAG_ARRAY_COUNT_EXT to glGetBooleanv() (Bug 548277)Brian Paul2002-04-241-1/+4
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-7/+18
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-54/+54
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* vertex program check-inBrian Paul2001-12-141-742/+568
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-3/+3
| | | | GL_ARB_shadow_ambient
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+21
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* added a bunch of missing breaks for multisample getsBrian Paul2001-10-251-1/+37
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* version bumps, etc for 4.1Brian Paul2001-10-221-4/+4
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* updates for Mesa 4.0Brian Paul2001-09-231-4/+4
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* compiler warningsKarl Schultz2001-09-181-8/+8
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* OpenGL 1.3 supportBrian Paul2001-08-281-3/+13
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* better error reportingBrian Paul2001-08-201-27/+35
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* added GL_IBM_rasterpos_clip extensionBrian Paul2001-06-261-1/+41
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* removed beta from version stringBrian Paul2001-06-201-2/+2
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* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-9/+17
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* removed old, redundant CurrentTransformUnit state varBrian Paul2001-06-121-56/+45
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* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-1/+265
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* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-1/+45
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* do FLUSH_VERTICES() in glGet*() functions to make occlusion testing work, ↵Brian Paul2001-05-031-1/+21
| | | | perhaps needed for other cases, like GL_CURRENT_COLOR
* Support for floating point color representation in tnl module.Keith Whitwell2001-04-281-30/+30
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* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+45
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-4/+3
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-69/+69
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* fixed glitches in error checking of imaging extensionsBrian Paul2001-02-271-17/+17
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* Disable most extensions by default. Drivers should enable them as needed.Brian Paul2001-02-261-2/+2
| | | | Renamed gl_*() functions as _mesa_*().
* removed the unused/broken GL_PGI_misc_hints extensionBrian Paul2001-01-241-201/+1
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* Lots of GLchan datatype changes.Brian Paul2001-01-241-17/+17
| | | | | | | | | Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
* Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.Brian Paul2001-01-231-62/+62
| | | | | Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.
* Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)Brian Paul2001-01-021-10/+10
| | | | | Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
* Major rework of tnl moduleKeith Whitwell2000-12-261-52/+44
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* added queries for convolution enablesBrian Paul2000-12-091-1/+109
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* added GL_RESCALE_NORMAL casesBrian Paul2000-12-091-1/+13
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* Initial work on GL_MESA_sprite_point extension.Brian Paul2000-12-081-6/+68
| | | | Still need to resolve clipping issues, finalize the spec.
* Added MaxClipPlanes and MaxLights to gl_constants struct so T&LBrian Paul2000-11-271-9/+9
| | | | drivers can report non-default numbers of lights and clip planes.
* Committing in .Jouk Jansen2000-11-221-54/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-13/+13
| | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-19/+47
| | | | | | | | | | | | | | | math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
* Replaced ctx->Point.Size with ctx->Point._SizeBrian Paul2000-11-151-5/+5
| | | | Replaced ctx->Point.UserSize with ctx->Point.Size
* Replace the flags Mesa was using for ctx->NewState with a new setKeith Whitwell2000-10-301-37/+37
| | | | | | | | | | | | | | based on the GL attribute groups. Introduced constants describing the circumstances under which some key derived values can change: _SWRAST_NEW_RASTERMASK -- ctx->RasterMask _SWRAST_NEW_TRIANGLE -- The software rasterizer's triangle function _DD_NEW_FEEDBACK -- the 'DD_FEEDBACK' bit in ctx->TriangleCaps These are helpful in deciding whether you need to recalculate state if your recalculation involves reference to a derived value.
* renamed Current.ByteColor Current.ColorBrian Paul2000-10-291-17/+17
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* New colormac.h file for color-related macros.Brian Paul2000-10-281-10/+14
| | | | Lot's of clean-up in macros.h and mmath.h