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* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-8/+20
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* added blurb about NVIDIA extensionsBrian Paul2004-01-141-0/+8
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* Version bumps, etc for Mesa 6.0Brian Paul2003-12-211-3/+3
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* current raster color index should be GLfloatBrian Paul2003-11-251-1/+1
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* Merge vtx-0-2-branchKeith Whitwell2003-11-241-5/+5
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* GL_ARB_point_sprite is not part of 1.5Brian Paul2003-11-221-1/+0
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* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-8/+8
| | | | | | Only glDrawArrays() done so far. Simplified glVertex/Color/etcPointer functions. Misc casts added here and there.
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-7/+7
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* version tweaksBrian Paul2003-09-181-1/+1
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* More work on ARB_vertex_buffer_object.Brian Paul2003-09-171-40/+40
| | | | | Use GLubyte * instead of void * for gl_client_array->Ptr to simplify upcoming pointer arithmetic changes.
* minor simplificationBrian Paul2003-09-151-4/+4
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* Some work on ARB_vertex_buffer_object.Brian Paul2003-09-151-70/+62
| | | | Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+1
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* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-24/+34
| | | | subset of GL_NV_point_sprite (which was already supported).
* prep for OpenGL 1.5Brian Paul2003-08-061-1/+10
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* Implement debugger callback, etc for vertex programs. Misc clean-ups.Brian Paul2003-07-221-22/+28
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* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-0/+108
| | | | debugging extension.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-4/+80
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* Simplify extension string handling.Brian Paul2003-07-031-1/+3
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* Removed fields from 'struct gl_extensions' for extensions that don'tIan Romanick2003-06-021-8/+0
| | | | | need them. Added "always on" extensions for extensions that are part of core versions 1.1 and 1.2.
* minor error check tweaks for NV_light_max_exponentBrian Paul2003-05-301-6/+6
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* Added support for NV_light_max_exponent.Ian Romanick2003-05-301-0/+40
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* Version defines. include "version.h" in a few files.Brian Paul2003-05-271-4/+4
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* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-4/+8
| | | | Misc vertex array / vertex program changes.
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-0/+44
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* minor re-org of program matrix, program local parameter limitsBrian Paul2003-04-181-8/+8
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* more GL_ARB_vertex/fragment_program bitsBrian Paul2003-04-181-4/+124
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* basic work on GL_ARB_vertex_buffer_objectBrian Paul2003-04-091-2/+184
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* added GL_FRAGMENT_PROGRAM_NV (Alan Matsuoka)Brian Paul2003-04-011-1/+17
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* GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query was returning strideBrian Paul2003-04-011-5/+5
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* GL_FOG_COORDINATE_SOURCE_EXT query was missingBrian Paul2003-04-011-1/+17
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* fix GL_LIST_MODE, GL_CURRENT_MATRIX_STACK_DEPTH_NV and GL_CURRENT_MATRIX_NV ↵Brian Paul2003-04-011-17/+37
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-5/+5
| | | | Clean-up and optimize _swrast_texture_table_lookup().
* glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3Brian Paul2003-01-221-1/+5
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* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+24
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* check for NV_fragment_program for glGetString(GL_PROGRAM_ERROR_STRING_NV)Brian Paul2003-01-211-3/+6
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-19/+125
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* bump version to 5.1Brian Paul2002-11-141-5/+5
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* fixed active stencil face query bugBrian Paul2002-11-081-5/+5
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* update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul2002-10-291-3/+3
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* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-5/+9
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* remove 'beta' from GL_VERSION stringBrian Paul2002-10-151-4/+4
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* add GL_UNPACK_CLIENT_STORAGE_APPLE getsKeith Whitwell2002-10-101-1/+13
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* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-13/+13
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* new texture compression infrastructureBrian Paul2002-09-271-20/+22
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* GL_MESA_pack_invertBrian Paul2002-09-211-1/+13
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* removed GL_MAX_CONVOLUTION_WIDTH/HEIGHTBrian Paul2002-09-061-33/+1
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-29/+69
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