| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
This was never fully fleshed out and hasn't been used.
|
|
|
|
| |
Use loops to consolidate lots of texture object code.
|
|
|
|
| |
Remove some unneeded fields. Rename some function parameters.
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
|
|
|
| |
Signed-off-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
| |
(cherry picked from commit d14d494dcda3d80ec2cf452551c680ffb432e306)
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
Issues found by Bob Ellison.
|
| |
|
|\ |
|
| |
| |
| |
| |
| | |
The pixel transfer path has three color table lookups.
Use an array [3] to store that info, rather than separate variables.
|
| |
| |
| |
| |
| |
| |
| |
| | |
Reorder fields according to the order in which the pixel transfer operations
take place. Improve comments.
Move the pixel maps out of gl_pixel_attrib since they're not supposed to be
pushed/popped by glPush/PopAttrib.
New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
|
| | |
|
|\|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/mesa/main/state.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/programopt.c
src/mesa/shader/slang/slang_execute.c
src/mesa/sources
src/mesa/swrast/s_arbshader.c
src/mesa/swrast/s_context.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_zoom.c
src/mesa/tnl/t_context.c
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_vb_arbprogram.c
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/t_vtx_eval.c
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
into vbo-0.2
Conflicts:
src/mesa/array_cache/sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fallback.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_vs_tnl.c
src/mesa/drivers/dri/mach64/mach64_context.c
src/mesa/main/extensions.c
src/mesa/main/getstring.c
src/mesa/tnl/sources
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_playback.c
src/mesa/tnl/t_vtx_api.c
src/mesa/tnl/t_vtx_exec.c
src/mesa/vbo/vbo_attrib.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_api.c
src/mesa/vbo/vbo_save_draw.c
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
NV_vertex_program implementation has slightly incorrect aliasing
behaviour. I think this is reasonable given the simplification and
the fact that the mainstream ARB_vp continues to have the correct
behaviour.
|
| |/
|/|
| |
| | |
New datatypes, constants, variables.
|
| | |
|
|/ |
|
| |
|
| |
|
|
|
|
|
|
|
| |
and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
|
|
|
|
|
|
|
| |
all formats or just those without restrictions/limitations should be returned.
We want all when validating the internalFormat parameter to
glCompressedTexImage2D but only want unrestricted formats when handling the
GL_COMPRESSED_TEXTURE_FORMATS query.
|
|
|
|
|
|
| |
Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values
instead of specific vertex attributes.
Remove the EdgeFlagv function from the GLvertexformat struct.
|
|
|
|
|
|
|
|
| |
See bug 5994.
Also add a few assertions.
Use MaxTextureUnits in get.c code.
There's probably other places where we need to clean-up the usage of the
MaxTexture[Coord/Image]Units constants.
|
|
|
|
|
| |
pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored
in the framebuffer objects.
|
|
|
|
| |
ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
|
|
|
|
| |
(GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
|
|
|
|
| |
extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
|
|
|
|
| |
See bug 6070.
|
|
|
|
| |
done with fragment programs nowadays.
|
|
|
|
|
|
|
| |
temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts.
|
|
|
|
| |
etc. after calling glRenderBufferStorageEXT gave undefined results.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
|
|
|
|
| |
regenerate get.c
|
|
|
|
|
|
| |
_mesa_GetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB). Must be ENUM_TO_INT.
mesa/progs/tests/texenv now lists supported compressed texture formats
correctly.
|
| |
|
| |
|