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* mesa: Factor out struct gl_vertex_format.Mathias Fröhlich2018-11-211-3/+12
| | | | | | | | | | | | | | | | Factor out struct gl_vertex_format from array attributes. The data type is supposed to describe the type of a vertex element. At this current stage the data type is only used with the VAO, but actually is useful in various other places. Due to the bitfields being used, special care needs to be taken for the glGet code paths. v2: Change unsigned char -> GLubyte. Use struct assignment for struct gl_vertex_format. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Use gl_vertex_array_object::Enabled for glGet.Mathias Fröhlich2018-11-211-0/+27
| | | | | | | | | | | Instead of using gl_array_attributes::Enabled use the much more compact representation stored in gl_vertex_array_object::Enabled using the corresponding bits. Keep the glGet changes in a seperate patch at least for review. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: add EXTRA_EXT for AMD_depth_clamp_separateSagar Ghuge2018-08-281-0/+1
| | | | | | Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add support for AMD_depth_clamp_separateSagar Ghuge2018-08-281-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens. Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it, as suggested by Marek Olsak. Driver that enables AMD_depth_clamp_separate will only ever look at DepthClampNear and DepthClampFar, as suggested by Ian Romanick. v2: 1) Remove unnecessary parentheses (Marek Olsak) 2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE GL_DEPTH_CLAMP only (Marek Olsak) 3) Clamp against near and far plane separately (Marek Olsak) 4) Clip point separately for near and far Z clipping plane (Marek Olsak) v3: Clamp raster position zw to the range [min(n,f), 0] for near plane and [0, max(n,f)] for far plane (Marek Olsak) v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak) Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: implement glGet for AMD_framebuffer_multisample_advancedMarek Olšák2018-08-041-0/+8
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: fix glGetInteger64v for arrays of integersMarek Olšák2018-06-211-1/+1
| | | | | Cc: 18.1 <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add support for ARB_sample_locationsRhys Perry2018-06-141-0/+31
| | | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]> (v2)
* mesa: cast the GLenum16 to GLint to avoid compile warning on androidjenny.q.cao2018-05-161-1/+1
| | | | | | | | | | | | Cast the enum to GLint to avoid the compile warning: /src/mesa/main/get.c:3005:19: warning: comparison of constant -32768 with expression of type 'GLenum16' (aka 'unsigned short') is always false -Wtautologicalia-constant-out-of-range-compare Tests: compilation without this warning Signed-off-by: jenny.q.cao <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix glGetInteger/Float/etc queries for vertex arrays attribsBrian Paul2018-05-101-0/+71
| | | | | | | | | | | | | | | | | The vertex array Size and Stride attributes are now ubyte and short, respectively. The glGet code needed to be updated to handle those types, but wasn't. Fixes the new piglit test gl-1.5-get-array-attribs test. v2: fix inadvertant whitespace change, change COLOR_ARRAY_SIZE to UBYTE, misc fixes suggested by Justin Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106450 Fixes: d5f42f96e16 ("mesa: shrink size of gl_array_attributes (v2)") Cc: [email protected] Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: add support for nvidia conservative rasterization extensionsRhys Perry2018-04-301-0/+3
| | | | | | | | Although the specs are written against compatibility GL 4.3 and allows core profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+. Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Rename MESA_shader_framebuffer_fetch gl_extensions bits to EXT.Francisco Jerez2018-02-241-1/+1
| | | | | | | | The changes I had originally planned for the MESA_shader_framebuffer_fetch extension have been merged into the EXT spec, there's no point in keeping MESA_shader_framebuffer_fetch extension enables. Reviewed-by: Plamena Manolova <[email protected]>
* mesa: replace some API_OPENGL_CORE checks with _mesa_is_desktop_glMarek Olšák2018-02-231-1/+1
| | | | | | | This is more accurate with respect to the compatibility profile. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add glsl version query (v4)Vadym Shovkoplias2018-02-131-0/+11
| | | | | | | | | | | | | | | | | | | | | Add support for GL_NUM_SHADING_LANGUAGE_VERSIONS and glGetStringi for GL_SHADING_LANGUAGE_VERSION v2: - Combine similar functionality into _mesa_get_shading_language_version() function. - Change GLSL version return mechanism. v3: - Add return of empty string for GLSL ver 1.10. - Move _mesa_get_shading_language_version() function to src/mesa/main/version.c. v4: - Add OpenGL version check. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104915 Signed-off-by: Andriy Khulap <[email protected]> Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add missing switch case for EXTRA_VERSION_40 in check_extra()Brian Paul2018-02-131-0/+5
| | | | | | | | | The EXTRA_VERSION_40 predicate is tested as part of extra_gl40_ARB_sample_shading but there was no switch case for it. Fixes: 77b440e42d8e7247c2295 ("mesa: Add new functions and enums required by GL_ARB_sample_shading") Reviewed-by: Eric Engestrom <[email protected]>
* mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unitMarek Olšák2018-02-131-3/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: change ctx->Color.ColorMask into a 32-bit bitmaskMarek Olšák2018-02-041-8/+8
| | | | | | | | 4 bits per draw buffer, 8 draw buffers in total --> 32 bits. This is easier to work with. Reviewed-by: Eric Anholt <[email protected]>
* mesa: check for invalid index on UUID glGet queriesAndres Rodriguez2018-01-301-0/+4
| | | | | | | | This fixes the piglit test: spec/ext_semaphore/api-errors/usigned-byte-i-v-bad-value Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix glGet for ext_external_objects parametersAndres Rodriguez2018-01-301-0/+3
| | | | | | | | This allows the client to actually query the enums specified in the ext_external_objects spec. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: replace GLenum with GLenum16 in common structures (v4)Marek Olšák2018-01-291-0/+38
| | | | | | | | | | | | | v2: - fix glGet* - also use GLenum16 for DrawBuffers v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s gl_context = 152432 -> 136840 bytes vbo_context = 22096 -> 20608 bytes Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: fix incorrect size/error test in _mesa_GetUnsignedBytevEXT()Brian Paul2018-01-291-1/+1
| | | | | | | | | | | get_value_size() returns -1 for an error. The similar check in _mesa_GetUnsignedBytei_vEXT() is correct. Found by chance. There are apparently no Piglit tests which exercise glGetUnsignedBytei_vEXT() or glGetUnsignedBytevEXT(). Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: silence MinGW 'may be unused uninitialized' warning in get.cBrian Paul2018-01-261-1/+1
| | | | | | | | The warning happens on line 2114 for the memcpy(data, p, size) call. I'm not sure why that generates the warning but not the earlier use of p in the code. Reviewed-by: Neha Bhende <[email protected]>
* mesa: GL_EXT_disjoint_timer_query extension API bitsTapani Pälli2017-12-151-0/+17
| | | | | | | | | | | Patch adds GL_GPU_DISJOINT_EXT and enables to use timer queries when EXT_disjoint_timer_query is enabled. v2: enable extension only when EXT_disjoint_timer_query set Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]>
* main: Support 1 Mesa format with get for GL_PROGRAM_BINARY_FORMATSJordan Justen2017-12-081-0/+9
| | | | | | | | | Mesa supports either 0 or 1 formats. If 1 format is supported, it is GL_PROGRAM_BINARY_FORMAT_MESA as defined in the GL_MESA_program_binary_formats extension spec. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: enable ARB_texture_buffer_* extensions in the Compatibility profileMarek Olšák2017-11-091-2/+0
| | | | | | | | | | | | | | We already have piglit tests testing alpha, luminance, and intensity formats. They were skipped by piglit until now. Additionally, I'm enabling one ARB_texture_buffer_range piglit test to run with the compat profile. i965 behavior is unchanged except that it doesn't expose TBOs in the Compat profile. Not sure how that affects the GL version override. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/bufferobj: fix atomic offset/size getDave Airlie2017-10-131-2/+4
| | | | | | | | | | | When I realigned the bufferobj code, I didn't see the getters were different, realign the getters to work the same as ssbo. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103214 Fixes: 65d3ef7cd (mesa: align atomic buffer handling code with ubo/ssbo (v1.1)) Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Mark Janes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: Implement GL_ARB_polygon_offset_clampAdam Jackson2017-08-251-1/+1
| | | | | | | | | | | Semantically identical to the EXT version (whose string is still valid for GLES), so rename the bit but expose both extension strings. (Suggested by Ilia Mirkin and Ian Romanick.) v3: Fix the entrypoint alias in GL4x.xml (Ilia) Signed-off-by: Adam Jackson <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: only expose EXT_memory_object functions if the ext is supportedSamuel Pitoiset2017-08-221-0/+10
| | | | | | | | | They should not be exposed when the extension is unsupported. Note that ARB_direct_state_access is always exposed and EXT_semaphore is not supported at all. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: hook up UUID queries for driver and deviceAndres Rodriguez2017-08-061-0/+17
| | | | | | | | | v2: respective changes for new gallium interface v3: fix UUID size asserts Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: implement glGetUnsignedByte{v|i_v}Andres Rodriguez2017-08-061-0/+174
| | | | | | | | | | | | | | These are used by EXT_external_objects to present UUIDs for the device and the driver. v2 (Timothy Arceri): - remove extra break - use _mesa_problem() rather the _mesa_error() for unimplemented support for value types Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mapi: add EXT_external_objects and EXT_external_objects_fdAndres Rodriguez2017-08-061-0/+12
| | | | | | | | Includes implementation stubs. Signed-off-by: Andres Rodriguez <[email protected]> Acked-by: Timothy Arceri <[email protected]> Acked-by: Samuel Pitoiset <[email protected]>
* mesa: check API profile for GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONBrian Paul2017-07-191-1/+1
| | | | | | | | If we have a compat profile context, it means that GL_QUADS[_STRIP] are supported so this query makes sense. It's also legal for 3.2 core profile because of a spec bug. Reviewed-by: Ian Romanick <[email protected]>
* mesa: whitespace fixes in get.cBrian Paul2017-07-181-110/+110
| | | | | | Remove trailing whitespace. Replace tabs with spaces. Trivial.
* mesa: fix GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT queryBrian Paul2017-07-181-0/+12
| | | | | | | | This query is not allowed in GL core profile 3.3 and later (since GL_QUADS and GL_QUAD_STRIP are disallowed). The query was (mistakenly) supported in GL 3.2. This fixes the glGet error test accordingly. Reviewed-by: Neha Bhende<[email protected]>
* mesa: GL_ARB_shader_subroutine is not optional in core profileIan Romanick2017-05-221-1/+0
| | | | | | | | | | | text data bss dec hex filename 7038459 235248 37280 7310987 6f8e8b 32-bit i965_dri.so before 7038227 235248 37280 7310755 6f8da3 32-bit i965_dri.so after 6681438 303400 50608 7035446 6b5a36 64-bit i965_dri.so before 6681254 303400 50608 7035262 6b597e 64-bit i965_dri.so after Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: implement SPARSE_BUFFER_PAGE_SIZE_ARBNicolai Hähnle2017-04-051-0/+1
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* main/framebuffer: refactor _mesa_get_color_read_format/typeAlejandro Piñeiro2017-02-061-2/+2
| | | | | | | | | | | | | | | | | | Current implementation returns the value for the currently bound read framebuffer. GetNamedFramebufferParameteriv allows to get it for any given framebuffer. GetFramebufferParameteriv would be also interested on that method It was refactored by allowing to pass a given framebuffer. If NULL is passed, it used the currently bound framebuffer. It also adds a call to _mesa_update_state. When used only by GetIntegerv, this one was called as part of the extra checks defined at get_hash. But now that the method is used by more methods, and the update is needed, it makes sense (and it is safer) just calling it on the method itself, instead of rely on the caller. Reviewed-by: Anuj Phogat <[email protected]>
* mesa/get: Remove unused extra_ARB_viewport_arrayBoyan Ding2017-01-131-1/+0
| | | | | | | | Unused since 0a7691ee (mesa: Enable enums for OES_viewport_array). Silence a warning of unused variable. Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa/get: Add TYPE_UINT for casting through a GLuint.Kenneth Graunke2016-12-191-0/+80
| | | | | | | | | | | | | | | | | The "State Tables" section of the OpenGL specification lists many values as belonging to Z+ (non-negative integers), not Z (all integers). For ordinary glGetInteger queries, this doesn't matter. However, when accessing Z+ values via glGetFloat or glGetInteger64, we need to treat the source value as an unsigned value. Otherwise, we'll produce a negative number when bit 31 is set. This commit merely adds the plumbing. It doesn't convert any values. v2: Gotta catch 'em all (add missing cases caught by Ilia) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.Kenneth Graunke2016-12-191-3/+3
| | | | | | | | | | | | | | | | | GetFloat of integer valued things is supposed to perform a simple int -> float conversion. INT_TO_FLOAT is not that. Instead, it converts [-2147483648, 2147483647] to a normalized [-1.0, 1.0] float. This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in their right mind would try and access via glGetFloat(), but we may as well fix it. Found by inspection. v2: Gotta catch 'em all (fix another case of this caught by Ilia) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* main: add INTEL_conservative_rasterization enum query supportLionel Landwerlin2016-12-131-0/+5
| | | | | | | v2: add extra parameter (Ilia) Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: rename gl_vertex_array_object::VertexBinding to BufferBindingBrian Paul2016-10-281-6/+6
| | | | | | To be a little more understandable. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-271-0/+1
| | | | | | | | commit 85008db1d51f923113832394d7f8d6b1868be882 missed this enum for GL_KHR_robustness implementation Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* mesa: rename gl_vertex_attrib_array gl_array_attributesBrian Paul2016-10-131-1/+1
| | | | | | | The structure contains the attributes of a vertex array. The old name was kind of confusing. Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: replace gl_framebuffer::_IntegerColor wih _IntegerBuffersBrian Paul2016-10-131-0/+4
| | | | | | | | | | | Use a bitmask to indicate which color buffers are integer-valued, rather than a bool. Also, the old field was mis-computed. If an integer buffer was followed by a non-integer buffer, the _IntegerColor field was wrongly set to false. This fixes the new piglit gl-3.1-mixed-int-float-fbo test. Reviewed-by: Marek Olšák <[email protected]>
* mesa/main: add support for ARB_compute_variable_groups_sizeSamuel Pitoiset2016-10-071-0/+10
| | | | | | | | | | | | | v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai) v4: - slightly indent spec quotes (Nicolai) - drop useless _mesa_has_compute_shaders() check (Nicolai) - move the fixed local size outside of the loop (Nicolai) - add missing check for invalid use of work group count v2: - update formatting spec quotations (Ian) - move the total_invocations check outside of the loop (Ian) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Enable enums for OES_viewport_arrayAnuj Phogat2016-10-041-0/+6
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.Kenneth Graunke2016-09-151-0/+7
| | | | | | | | | | | | | | | This is supposed to be exposed with the GL_KHR_robustness extension, which we support on ES 2.0 and later. On desktop GL, it's also exposed by GL_ARB_robustness, which is supported by all drivers ("dummy_true"). so we also allow desktop GL. Fixes: - ES32-CTS.robust.robustness.noResetNotification - ES32-CTS.robust.robustness.loseContextOnReset Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: add a GLES3.2 enums section, and expose new MS line width paramsIlia Mirkin2016-09-131-6/+20
| | | | | | | | | | | | | | This also exposes them for ARB_ES3_2_compatibility. While both specs refer to the new MS line width parameters being separate from the existing AA line widths, reality begs to differ. It's the same on all hardware currently supported by mesa. Should hardware come along that wants these to be different, they're easy enough to separate out. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage and queryIlia Mirkin2016-08-301-0/+28
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
| | | | | | | Fixes: 3002296cb68 (mesa: add GL_OES_shader_multisample_interpolation support) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: <[email protected]>