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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-4/+80
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* Simplify extension string handling.Brian Paul2003-07-031-1/+3
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* Removed fields from 'struct gl_extensions' for extensions that don'tIan Romanick2003-06-021-8/+0
| | | | | need them. Added "always on" extensions for extensions that are part of core versions 1.1 and 1.2.
* minor error check tweaks for NV_light_max_exponentBrian Paul2003-05-301-6/+6
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* Added support for NV_light_max_exponent.Ian Romanick2003-05-301-0/+40
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* Version defines. include "version.h" in a few files.Brian Paul2003-05-271-4/+4
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* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-4/+8
| | | | Misc vertex array / vertex program changes.
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-0/+44
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* minor re-org of program matrix, program local parameter limitsBrian Paul2003-04-181-8/+8
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* more GL_ARB_vertex/fragment_program bitsBrian Paul2003-04-181-4/+124
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* basic work on GL_ARB_vertex_buffer_objectBrian Paul2003-04-091-2/+184
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* added GL_FRAGMENT_PROGRAM_NV (Alan Matsuoka)Brian Paul2003-04-011-1/+17
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* GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query was returning strideBrian Paul2003-04-011-5/+5
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* GL_FOG_COORDINATE_SOURCE_EXT query was missingBrian Paul2003-04-011-1/+17
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* fix GL_LIST_MODE, GL_CURRENT_MATRIX_STACK_DEPTH_NV and GL_CURRENT_MATRIX_NV ↵Brian Paul2003-04-011-17/+37
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* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-2/+1
| | | | | Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
* Make GL_SGI_texture_color_table work per-texture unit.Brian Paul2003-01-261-5/+5
| | | | Clean-up and optimize _swrast_texture_table_lookup().
* glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3Brian Paul2003-01-221-1/+5
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* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+24
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* check for NV_fragment_program for glGetString(GL_PROGRAM_ERROR_STRING_NV)Brian Paul2003-01-211-3/+6
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-19/+125
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* bump version to 5.1Brian Paul2002-11-141-5/+5
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* fixed active stencil face query bugBrian Paul2002-11-081-5/+5
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* update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul2002-10-291-3/+3
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* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-5/+9
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* remove 'beta' from GL_VERSION stringBrian Paul2002-10-151-4/+4
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* add GL_UNPACK_CLIENT_STORAGE_APPLE getsKeith Whitwell2002-10-101-1/+13
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* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-13/+13
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* new texture compression infrastructureBrian Paul2002-09-271-20/+22
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* GL_MESA_pack_invertBrian Paul2002-09-211-1/+13
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* removed GL_MAX_CONVOLUTION_WIDTH/HEIGHTBrian Paul2002-09-061-33/+1
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-29/+69
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* test for ARB_texture_cube_map when getting GL version(Ian Romanick)Brian Paul2002-09-051-1/+2
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* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+2
| | | | | indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
* indentation fixBrian Paul2002-06-291-45/+45
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* prep for OpenGL 1.4 feature setBrian Paul2002-06-291-6/+29
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* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-33/+13
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Moved GL_PROGRAM_ERROR_POSITION_NV state (it's not per-program).Brian Paul2002-06-181-268/+604
| | | | | Finished all glGet* queries for GL_NV_vertex_program. Improved error reporting in glEnable/Disable/Get, etc.
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-1/+57
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-7/+7
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-131-7/+7
| | | | | | | | Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-17/+33
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* Minor change to current raster position and texcoords.Brian Paul2002-05-091-17/+17
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* added GL_EDGE_FLAG_ARRAY_COUNT_EXT to glGetBooleanv() (Bug 548277)Brian Paul2002-04-241-1/+4
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* Replaced ClipEnabled[] array and _AnyClip with ClipPlanesEnabled bitmask.Brian Paul2002-03-291-7/+18
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-54/+54
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* vertex program check-inBrian Paul2001-12-141-742/+568
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-3/+3
| | | | GL_ARB_shadow_ambient
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-1/+21
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