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path: root/src/mesa/main/get.c
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* mesa: return v.value_int64 when the requested type is TYPE_INT64Emil Velikov2014-03-141-3/+3
* mesa: allocate gl_debug_state on demandBrian Paul2014-02-081-0/+21
* main/get: support ARB_gpu_shader5Jordan Justen2014-02-061-0/+2
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+8
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-051-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+8
* mesa: Rename ElementArrayBufferObj to IndexBufferObj.Kenneth Graunke2014-02-031-1/+1
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-1/+1
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-9/+9
* mesa: GL_ARB_map_buffer_alignment is not optionalSiavash Eliasi2014-01-291-1/+0
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-1/+0
* mesa: add missing TYPE_DOUBLEN_2 cases in get.cBrian Paul2014-01-211-0/+12
* mesa: Add ARB_viewport_array plumbingCourtney Goeltzenleuchter2014-01-201-0/+1
* mesa: Add new get entrypoints for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-0/+189
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-6/+6
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-201-4/+4
* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-201-0/+5
* mesa: Allow glGet of values that are 2 doublesCourtney Goeltzenleuchter2014-01-201-0/+2
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-201-4/+8
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+70
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-5/+5
* mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) queryBrian Paul2014-01-061-0/+22
* mesa: Remove support for GL_MESA_texture_arrayIan Romanick2013-12-041-2/+0
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-3/+3
* mesa: Add binding point for indirect bufferChris Forbes2013-11-251-0/+4
* mesa: Add extension scaffolding for ARB_draw_indirectChris Forbes2013-11-251-0/+1
* mesa: Add Get* support for ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-0/+24
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-4/+4
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-3/+3
* mesa: Add new functions and enums required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+8
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+40
* mesa: add texture gather changesMaxence Le Dore2013-10-031-0/+1
* mesa: Silence GCC warning 'comparison between signed and unsigned integer exp...Ian Romanick2013-09-191-1/+1
* mesa: Fix broken call to print_table_statsIan Romanick2013-09-191-1/+3
* mesa: Allow several ARB_geometry_shader4 queries in OpenGL 3.2Ian Romanick2013-09-191-0/+6
* mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-1/+0
* mesa: Get GL_MAX_VERTEX_OUTPUT_COMPONENTS from VertexProgram.MaxOutputComponentsIan Romanick2013-09-191-1/+0
* mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3Ian Romanick2013-09-191-0/+1
* mesa: use ARRAY_SIZE() macro instead of magic numberBrian Paul2013-08-201-1/+1
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
* mesa: GL_ARB_shader_objects is not optionalIan Romanick2013-06-281-1/+0
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-7/+0
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-8/+0
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-1/+0
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-071-0/+7
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-071-0/+6
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-071-1/+2
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-151-1/+5
* mesa: Fix error checking for GS UBO getters.Eric Anholt2013-04-291-2/+7