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path: root/src/mesa/main/framebuffer.c
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* added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul2006-03-201-1/+122
| | | | particular renderbuffers are present
* additional comments about GL_DEPTH_STENCIL buffersBrian Paul2005-11-161-2/+9
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* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-161-2/+103
| | | | | depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
* check for ctx==NULL, bug 4087Brian Paul2005-11-151-1/+2
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* fix GLX server resize/crash when resizing windowsBrian Paul2005-10-211-0/+3
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* Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul2005-10-081-15/+27
| | | | etc. after calling glRenderBufferStorageEXT gave undefined results.
* change initialization of renderbuffer DepthBitsBrian Paul2005-10-041-0/+5
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* disable a warningBrian Paul2005-10-031-1/+1
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* check for framebuffer completeness, code clean-upBrian Paul2005-09-281-0/+1
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* remove printfBrian Paul2005-09-231-1/+0
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* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-231-31/+18
| | | | Streamline the _mesa_update_framebuffer() function a bit.
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-221-6/+6
| | | | BlueBits, etc fields.
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-2/+2
| | | | with GLboolean in a few places.
* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-131-94/+12
| | | | Update some comments, code, etc.
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-2/+0
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* Just additional comments.Brian Paul2005-08-311-0/+7
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+513
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.