| Commit message (Collapse) | Author | Age | Files | Lines |
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Mesa hasn't supported color-index rendering for a long time.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise multisample will never been enabled for multisample
renderbuffers.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Squashed commit of the following:
Author: Marek Olšák <[email protected]>
mesa: handle floating-point formats in _mesa_base_fbo_format
mesa: add ARB/ATI_texture_float, remove MESAX_texture_float
commit 123bb110852739dffadcc81ad80b005b1c4f586d
Author: Luca Barbieri <[email protected]>
Date: Wed Aug 25 01:35:42 2010 +0200
mesa: compute floatMode for FBOs and return it on RGBA_FLOAT_MODE
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This was probably missed when implementing luminance and luminance alpha
render targets.
_mesa_get_format_bits checks for both GL_*_BITS and GL_TEXTURE_*_SIZE.
This fixes:
main/framebuffer.c:892: _mesa_source_buffer_exists: Assertion `....' failed.
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This reverts commit 1f9a0a4e6e5566c36c781add5f1e62af3efdfb58.
This caused trouble with Lightsmark w/ i965 driver and fbo/fbo-blit-d24s8
(see bug 34894). It's probably something simple but no time to debug now.
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when updating/validating framebuffer state. The _Status field is set
to zero when we need to recompute _Status. Otherwise, it's up to date.
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This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new
constant to say that the driver can support sRGB enabled FBOs since enabling
the extension doesn't mean the driver can actually support sRGB.
Also adds the suggested state flush in the core code suggested by Brian.
fix the ARB_fbo color encoding.
Signed-off-by: Dave Airlie <[email protected]>
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When figuring out whether a renderbuffer should be used to set the
visual bits of an FBO, we were missing important baseformats like
GL_RED, GL_RG, and GL_LUMINANCE.
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Fixes failure with glReadPixels(format=GL_RG)
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Intel sometimes uses packed depth/stencil buffers even when only a depth
buffer or only a stencil buffer was requested. Common code currently
uses the _BaseFormat field to determine whether a depth/stencil wrapper
is necessary. But unless the user explicitly requested a packed
depth/stencil buffer, the _BaseFormat field does not encode this
information, and the required wrappers are not created.
The problem was introduced by commit 45e76d2665b38b ("mesa: remove a
bunch of gl_renderbuffer fields"), which killed off the _ActualFormat
field upon which the decision to create a wrapper used to be made. This
patch changes the logic to use the Format field instead, which is more
like the old code.
Fixes fdo bug 27590.
Signed-off-by: Nick Bowler <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Drivers still reject them today, but cairo would like to use these.
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This must always be true now, so there is no reason to check it. Ever.
Signed-off-by: Ian Romanick <[email protected]>
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This should make things easier for drivers wanting to work with a
"subclass" of gl_framebuffer.
The complementary "_mesa_initialize_framebuffer" function is now
called "_mesa_initialize_window_framebuffer" for the sake of
symmetry.
Signed-off-by: Brian Paul <[email protected]>
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The assertion is that the correct read type to be using is the native
type of the underlying read renderbuffer. For some fallback paths, this
may be worse than GL_RGBA/GL_UNSIGNED_BYTE for reads today, but it gets
all drivers the expected GL_BGRA/GL_UNSIGNED_BYTE for ARGB8888 or
GL_BGR//GL_UNSIGNED_SHORT_5_6_5_REV for rgb565 with no work.
This fixes the intel (and other) DRI drivers to report read formats that
should hit blit PBO readpixels paths.
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_ActualFormat is replaced by Format (MESA_FORMAT_x).
ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are
all replaced by MESA_FORMAT_x queries.
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Also, update comments.
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_mesa_reference_renderbuffer()
_mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL)
can be used instead.
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Update the visual info in the _mesa_test_framebuffer_completeness()
function when we've determined the FBO to be "complete".
Fixes regression seen in progs/demos/shadowtex.c
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When we change a FBO's attachments, set _Status=0.
Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE.
Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
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framebuffer.c
(cherry picked from commit 9091015a9782ad15e58540a8fd61df83ea2bfe31)
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Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled.
Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
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Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
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These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
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previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
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Use new _mesa_reference_texobj() function for referencing/unreferencing
textures. Add new assertions/tests to try to detect invalid usage of
deleted textures.
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Make sure the relevant fields in window fbs get updated at appropriate time
(those are NOT the same as fbos!!!), and fix up related code accordingly.
This is a bit ugly, but there's a reason the issues section in EXT_fbo is
a couple hundred pages long...
Hopefully correct now.
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