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* mesa: Remove GL_MESA_resize_buffersIan Romanick2013-06-281-10/+0
| | | | | | | | | | | | Commit bab755a made the implementation a no-op, and it was only ever enabled by software rasterizers. v2: Move the spec into docs/specs/OLD since it's now obsolete (squashed patch from Andreas Boll) Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove Driver.GetBufferSize and its callers.Eric Anholt2013-06-251-69/+0
| | | | | | | | Only the GDI driver set it to non-NULL any more, and that driver has a Viewport hook that should keep it limping along as well as it ever has. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: handle missing read buffer in _mesa_get_color_read_format/type()Brian Paul2013-06-021-30/+48
| | | | | | | | | | | | We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL pointers and reorganize the code. The spec doesn't say which error to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Tested-by: Vedran Rodic <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-2/+1
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: move updating clamp control derived state out of mesa_update_state_lockedMarek Olšák2013-04-061-0/+4
| | | | | | | | | It has 2 dependencies: glClampColor and the framebuffer, we might just as well do the update where those two are changed. v2: cosmetic changes from Brian's email Reviewed-by: Brian Paul <[email protected]>
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-0/+1
| | | | | | | | This should reduce shader recompilations with drivers that emulate fragment color clamping, because we want the clamping to be enabled only if there is a signed normalized or floating-point colorbuffer. Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor clamping controls, get rid of _ClampReadColorMarek Olšák2013-04-061-0/+1
| | | | | | v2: cosmetic changes from Brian's email Reviewed-by: Brian Paul <[email protected]>
* mesa: add common format-independent memcpy-based ReadPixels pathMarek Olšák2013-03-231-2/+2
| | | | | | | | | | | I'll need the _mesa_readpixels_needs_slow_path function for the blit-based version, but it's also useful to have this memcpy-based path in one place and not scattered across several functions. v2: add "const" to function parameters Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-1/+1
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
| | | | | | | | Allow additional format/type combinations based on the color render buffer to fix failures with gles3-gtf. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* framebuffer: add _mesa_get_read_renderbufferJordan Justen2013-01-141-0/+21
| | | | | | | | | This returns the current read renderbuffer for the specified format type. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-3/+3
| | | | | | | | | | A lot of code was still differentiating between between winsys and user fbos by testing the fbo's name against zero. This converts everything in core mesa, the state tracker, and src/mesa/program over to use _mesa_is_user_fbo() and _mesa_is_winsys_fbo(). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* msaa: Compute visual samples/sampleBuffers from all buffers.Paul Berry2012-07-241-2/+7
| | | | | | | | | This patch ensures that Visual.samples and Visual.sampleBuffers are set correctly even in the case where there is no color buffer. Previously, these values would retain their default value of 0 in this circumstance, even if the depth or stencil buffer was multisampled. Reviewed-by: Chad Versace <[email protected]>
* mesa: remove ctx->Const.sRGBCapableMarek Olšák2012-01-251-1/+1
| | | | | | | It always had the same value as ctx->Extensions.EXT_framebuffer_sRGB. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functionsBrian Paul2012-01-121-4/+4
| | | | | | Rather than testing the fbo's name against zero. Reviewed-by: José Fonseca <[email protected]>
* mesa: remove obsolete comment on _mesa_dest_buffer_exists()Brian Paul2012-01-121-1/+0
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* mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fieldsBrian Paul2012-01-061-6/+0
| | | | | | | | These were used by swrast to make a combined depth+stencil buffer look like separate depth and stencil buffers. But that's no longer needed after rewriting the depth/stencil code in swrast. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove _DepthBuffer, _StencilBuffer resize codeBrian Paul2011-12-131-18/+0
| | | | | | This is handled in swrast now when we validate the framebuffer state. Reviewed-by: Eric Anholt <[email protected]>
* mesa: move depth/stencil buffer validation to swrastBrian Paul2011-12-131-3/+0
| | | | | | | | | Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used by swrast, do the validation of those fields in swrast too. The main/depthstencil.[ch] code is no longer used and will be removed next. Reviewed-by: Eric Anholt <[email protected]>
* mesa: move update_depth/stencil_buffer() functionsBrian Paul2011-12-131-76/+2
| | | | | | | | | These functions update the gl_framebuffer::_DepthBuffer and _StencilBuffer fields, possibly creating renderbuffer wrappers that make a shared depth+stencil accessible as depth-only or stencil only. This stuff is only used by swrast now and will be moved there next. Reviewed-by: Eric Anholt <[email protected]>
* mesa: add missing RG_INTEGER and some RED_INTEGER_EXT checks.Dave Airlie2011-12-101-0/+1
| | | | | | | | | | | This just adds the correct checks and asserts in the right places. This doesn't fix all the tests that I've sent to piglit, need to add int paths to go alongside the uint paths that don't go via float to fix it up properly. I'm not sure how much of that could be templated/shared will have a look once I write it the long way. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: check attachment Type field in renderbuffer_exists()Brian Paul2011-10-131-10/+4
| | | | | | Instead of the renderbuffer pointer. In the future, attaching a texture may not mean the renderbuffer pointer gets set too. Plus, remove some commented-out assertions.
* mesa: consolidate _mesa_source/dest_buffer_exists()Brian Paul2011-10-131-87/+43
| | | | | | v2: add a 'reading' parameter to distinguish between reading and writing to the renderbuffer (we don't want to check if _ColorReadBuffer is null when we're about to draw). Eric found this mistake.
* mesa: make _mesa_update_depth/stencil_buffer() staticBrian Paul2011-10-111-24/+10
| | | | | | | These functions were only called in framebuffer.c where they were defined. Remove the unneeded attIndex parameter too. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove GL_COLOR_INDEX from _mesa_{dest,source}_buffer_existsIan Romanick2011-09-061-2/+0
| | | | | | | Mesa hasn't supported color-index rendering for a long time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't forget about sampleBuffers in framebuffer visual updateChristoph Bumiller2011-07-271-0/+1
| | | | | | | Otherwise multisample will never been enabled for multisample renderbuffers. Reviewed-by: Brian Paul <[email protected]>
* mesa: use inline function wrapper for _mesa_reference_framebuffer()Brian Paul2011-07-141-8/+4
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* mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8Marek Olšák2011-07-101-2/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: finish up ARB_texture_floatMarek Olšák2011-04-151-1/+13
| | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: handle floating-point formats in _mesa_base_fbo_format mesa: add ARB/ATI_texture_float, remove MESAX_texture_float commit 123bb110852739dffadcc81ad80b005b1c4f586d Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 01:35:42 2010 +0200 mesa: compute floatMode for FBOs and return it on RGBA_FLOAT_MODE
* mesa: added _mesa_get_attachment_teximage() helpersBrian Paul2011-04-051-2/+2
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* mesa: fix up assertion in _mesa_source_buffer_existsMarek Olšák2011-03-141-0/+2
| | | | | | | | | | This was probably missed when implementing luminance and luminance alpha render targets. _mesa_get_format_bits checks for both GL_*_BITS and GL_TEXTURE_*_SIZE. This fixes: main/framebuffer.c:892: _mesa_source_buffer_exists: Assertion `....' failed.
* Revert "mesa: reduce calls to _mesa_test_framebuffer_completeness()"Brian Paul2011-03-021-1/+1
| | | | | | | This reverts commit 1f9a0a4e6e5566c36c781add5f1e62af3efdfb58. This caused trouble with Lightsmark w/ i965 driver and fbo/fbo-blit-d24s8 (see bug 34894). It's probably something simple but no time to debug now.
* mesa: remove some old do-nothing codeBrian Paul2011-02-281-3/+0
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* mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul2011-02-281-1/+1
| | | | | when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
* mesa/965: add support for GL_EXT_framebuffer_sRGB (v2)Dave Airlie2011-02-051-0/+2
| | | | | | | | | | | | This adds i965 support for GL_EXT_framebuffer_sRGB, it introduces a new constant to say that the driver can support sRGB enabled FBOs since enabling the extension doesn't mean the driver can actually support sRGB. Also adds the suggested state flush in the core code suggested by Brian. fix the ARB_fbo color encoding. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Use the common logic for "is this baseformat a color format?"Eric Anholt2011-01-031-4/+4
| | | | | | When figuring out whether a renderbuffer should be used to set the visual bits of an FBO, we were missing important baseformats like GL_RED, GL_RG, and GL_LUMINANCE.
* mesa: added cases for GL_EXT_texture_integer formatsBrian Paul2010-10-231-0/+20
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* mesa: add GL_RG case to _mesa_source_buffer_exists()Brian Paul2010-10-211-0/+1
| | | | Fixes failure with glReadPixels(format=GL_RG)
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-15/+15
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* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-2/+2
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* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-2/+2
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* mesa: fix mixed-up function call nameBrian Paul2010-08-261-2/+2
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* mesa: Identify packed depth/stencil buffers using the Format field.Nick Bowler2010-08-261-2/+2
| | | | | | | | | | | | | | | | | | | | Intel sometimes uses packed depth/stencil buffers even when only a depth buffer or only a stencil buffer was requested. Common code currently uses the _BaseFormat field to determine whether a depth/stencil wrapper is necessary. But unless the user explicitly requested a packed depth/stencil buffer, the _BaseFormat field does not encode this information, and the required wrappers are not created. The problem was introduced by commit 45e76d2665b38b ("mesa: remove a bunch of gl_renderbuffer fields"), which killed off the _ActualFormat field upon which the decision to create a wrapper used to be made. This patch changes the logic to use the Format field instead, which is more like the old code. Fixes fdo bug 27590. Signed-off-by: Nick Bowler <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg2010-07-281-1/+0
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* mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák2010-06-231-0/+1
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* mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt2010-06-101-1/+2
| | | | Drivers still reject them today, but cairo would like to use these.