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path: root/src/mesa/main/framebuffer.c
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* fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul2008-09-021-6/+6
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-041-9/+4
* mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to fram...Brian Paul2008-06-091-0/+78
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-311-1/+1
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-2/+1
* fix up mesa's probably bogus framebuffer updates with different read/write fbsRoland Scheidegger2007-07-191-12/+26
* Minor clean-up of polygon offset logic. Properly compute _MRD field.Brian2007-07-111-1/+3
* Fix some renderbuffer reference counting issues. Also fixes a mem leak.Brian2007-03-251-44/+8
* Assorted fixes for dealing with zero-size frame/renderbuffers.Brian2007-03-161-2/+5
* unreference old framebuffer, if needed, in _mesa_reference_framebuffer()Brian2007-03-061-0/+7
* Fix/improve framebuffer object reference counting.Brian2007-03-061-14/+32
* Take care of texObj reference in _mesa_free_framebuffer_data()Brian2007-03-061-6/+11
* assert that fb->RefCount==0 in _mesa_free_framebuffer_data()Brian2007-02-271-0/+1
* Do proper framebuffer refcounting in _mesa_make_current().Brian2007-02-261-16/+23
* Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrastBrian Paul2006-10-161-2/+7
* init accum buffer fields in _mesa_update_framebuffer_visual()Brian Paul2006-09-111-1/+14
* Check for a valid contextAlan Hourihane2006-06-211-1/+2
* If DrawBuffer isn't set, return immediatelyAlan Hourihane2006-06-191-0/+3
* Added _mesa_dereference_framebuffer() to encapsulate reference countBrian Paul2006-05-201-13/+34
* remove an assertionBrian Paul2006-05-191-2/+0
* some tentative code for _mesa_update_framebuffer_visual()Brian Paul2006-04-201-0/+7
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-051-0/+2
* comments regarding assertionsBrian Paul2006-03-301-0/+5
* merge from texman branchmesa_20060325Brian Paul2006-03-261-113/+187
* fix issue in _mesa_free_framebuffer_data()Brian Paul2006-03-251-1/+1
* added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul2006-03-241-2/+16
* added _mesa_source/dest_buffer_exists() function to easily test if particular...Brian Paul2006-03-201-1/+122
* additional comments about GL_DEPTH_STENCIL buffersBrian Paul2005-11-161-2/+9
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-161-2/+103
* check for ctx==NULL, bug 4087Brian Paul2005-11-151-1/+2
* fix GLX server resize/crash when resizing windowsBrian Paul2005-10-211-0/+3
* Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul2005-10-081-15/+27
* change initialization of renderbuffer DepthBitsBrian Paul2005-10-041-0/+5
* disable a warningBrian Paul2005-10-031-1/+1
* check for framebuffer completeness, code clean-upBrian Paul2005-09-281-0/+1
* remove printfBrian Paul2005-09-231-1/+0
* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-231-31/+18
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-221-6/+6
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-2/+2
* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-131-94/+12
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-2/+0
* Just additional comments.Brian Paul2005-08-311-0/+7
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+513