summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/ffvertex_prog.c
Commit message (Expand)AuthorAgeFilesLines
* mesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed function mode.Mathias Fröhlich2019-05-141-0/+3
* ffvertex: Don't try to read output registers in fog calculationIan Romanick2018-05-041-4/+6
* mesa: include mtypes.h lessMarek Olšák2018-04-121-0/+1
* mesa,glsl,nir: reduce gl_state_index size to 2 bytesMarek Olšák2018-02-131-1/+1
* mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unitMarek Olšák2018-02-131-1/+2
* mesa: Use defines for the aliased material array attributes.Mathias Fröhlich2018-02-011-3/+4
* mesa: Care for differences in fog mode only if fog is consumed.Mathias Fröhlich2018-01-301-3/+5
* mesa: Reduce ffvertex_prog state_key to 36 bytes.Mathias Fröhlich2018-01-301-14/+15
* mesa: Remove unused ffvertex_prog texunit_really_enabled.Mathias Fröhlich2018-01-301-4/+0
* mesa: Remove unused bit in ffvertex_prog state_key.Mathias Fröhlich2018-01-301-6/+0
* mesa: texgen_enabled is only 1 bit.Mathias Fröhlich2018-01-301-1/+1
* mesa: Encode fog modes in a 2 bit field.Mathias Fröhlich2018-01-301-38/+37
* mesa: Move seperate_specular into the lighting section.Mathias Fröhlich2018-01-301-3/+3
* mesa: Get the point size array state from varying_vp_inputs.Mathias Fröhlich2018-01-301-5/+1
* mesa: shrink VERT_ATTRIB bitfields to 32 bitsMarek Olšák2017-11-251-1/+1
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-061-1/+1
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-171-16/+16
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-171-4/+5
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-261-2/+2
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-261-3/+3
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-3/+2
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-37/+35
* mesa: Fix fixed function spot lighting on newer hardware (again)Daniel Scharrer2016-08-191-14/+3
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-161-1/+1
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-161-1/+1
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-011-1/+0
* program: Remove condition-code and precision support.Matt Turner2016-03-011-2/+0
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* mesa: Avoid double promotion.Matt Turner2015-07-291-5/+5
* mesa: fix shininess check for ffvertex_prog v2Tim Rowley2015-05-051-1/+1
* Fix a few typosZoë Blade2015-04-271-1/+1
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-141-3/+3
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-2/+2
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-1/+1
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-1/+1
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-1/+1
* mesa: fix indentation in ffvertex_prog.cBrian Paul2013-11-221-12/+14
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-1/+1
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-1/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-6/+0
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0