| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: Avoid setting _NEW_VARYING_VP_INPUTS in non fixed function mode. | Mathias Fröhlich | 2019-05-14 | 1 | -0/+3 |
* | ffvertex: Don't try to read output registers in fog calculation | Ian Romanick | 2018-05-04 | 1 | -4/+6 |
* | mesa: include mtypes.h less | Marek Olšák | 2018-04-12 | 1 | -0/+1 |
* | mesa,glsl,nir: reduce gl_state_index size to 2 bytes | Marek Olšák | 2018-02-13 | 1 | -1/+1 |
* | mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unit | Marek Olšák | 2018-02-13 | 1 | -1/+2 |
* | mesa: Use defines for the aliased material array attributes. | Mathias Fröhlich | 2018-02-01 | 1 | -3/+4 |
* | mesa: Care for differences in fog mode only if fog is consumed. | Mathias Fröhlich | 2018-01-30 | 1 | -3/+5 |
* | mesa: Reduce ffvertex_prog state_key to 36 bytes. | Mathias Fröhlich | 2018-01-30 | 1 | -14/+15 |
* | mesa: Remove unused ffvertex_prog texunit_really_enabled. | Mathias Fröhlich | 2018-01-30 | 1 | -4/+0 |
* | mesa: Remove unused bit in ffvertex_prog state_key. | Mathias Fröhlich | 2018-01-30 | 1 | -6/+0 |
* | mesa: texgen_enabled is only 1 bit. | Mathias Fröhlich | 2018-01-30 | 1 | -1/+1 |
* | mesa: Encode fog modes in a 2 bit field. | Mathias Fröhlich | 2018-01-30 | 1 | -38/+37 |
* | mesa: Move seperate_specular into the lighting section. | Mathias Fröhlich | 2018-01-30 | 1 | -3/+3 |
* | mesa: Get the point size array state from varying_vp_inputs. | Mathias Fröhlich | 2018-01-30 | 1 | -5/+1 |
* | mesa: shrink VERT_ATTRIB bitfields to 32 bits | Marek Olšák | 2017-11-25 | 1 | -1/+1 |
* | st/mesa/glsl: add new is_arb_asm flag in gl_program | Timothy Arceri | 2017-01-06 | 1 | -1/+1 |
* | st/mesa/r200/i915/i965: move ARB program fields into a union | Timothy Arceri | 2016-11-17 | 1 | -16/+16 |
* | mesa: make use of ralloc when creating ARB asm gl_program fields | Timothy Arceri | 2016-11-17 | 1 | -4/+5 |
* | r200/glsl/st/mesa: use common outputs written field | Timothy Arceri | 2016-10-26 | 1 | -2/+2 |
* | r200/i915/st/mesa/compiler: use common inputs read field | Timothy Arceri | 2016-10-26 | 1 | -3/+3 |
* | st/mesa/r200/i915/i965: eliminate gl_fragment_program | Timothy Arceri | 2016-10-26 | 1 | -3/+2 |
* | mesa/i965/i915/r200: eliminate gl_vertex_program | Timothy Arceri | 2016-10-26 | 1 | -37/+35 |
* | mesa: Fix fixed function spot lighting on newer hardware (again) | Daniel Scharrer | 2016-08-19 | 1 | -14/+3 |
* | mesa: Use bitmask/ffs to build ff vertex shader keys. | Mathias Fröhlich | 2016-06-16 | 1 | -2/+4 |
* | mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys. | Mathias Fröhlich | 2016-06-16 | 1 | -13/+15 |
* | mesa: Rename CoordReplaceBits back to CoordReplace. | Mathias Fröhlich | 2016-06-16 | 1 | -1/+1 |
* | mesa: Add gl_point_attrib::CoordReplaceBits bitfield. | Mathias Fröhlich | 2016-06-16 | 1 | -1/+1 |
* | program: Remove NV_fragment_program Abs support. | Matt Turner | 2016-03-01 | 1 | -1/+0 |
* | program: Remove condition-code and precision support. | Matt Turner | 2016-03-01 | 1 | -2/+0 |
* | mesa: call ProgramStringNotify for fixed-function vertex programs | Marek Olšák | 2015-10-09 | 1 | -2/+1 |
* | mesa: Add abs input modifier to base for POW in ffvertex_prog | Daniel Scharrer | 2015-10-01 | 1 | -3/+14 |
* | mesa: Avoid double promotion. | Matt Turner | 2015-07-29 | 1 | -5/+5 |
* | mesa: fix shininess check for ffvertex_prog v2 | Tim Rowley | 2015-05-05 | 1 | -1/+1 |
* | Fix a few typos | Zoë Blade | 2015-04-27 | 1 | -1/+1 |
* | main: replace __FUNCTION__ with __func__ | Marius Predut | 2015-04-14 | 1 | -3/+3 |
* | mesa: Use assert() instead of ASSERT wrapper. | Matt Turner | 2015-02-23 | 1 | -3/+3 |
* | mesa: Fix some signed-unsigned comparison warnings | Jan Vesely | 2015-01-21 | 1 | -2/+2 |
* | mesa: move ShaderCompilerOptions into gl_constants | Marek Olšák | 2014-08-11 | 1 | -1/+1 |
* | mesa: Replace use of _ReallyEnabled as a boolean with use of _Current. | Eric Anholt | 2014-04-30 | 1 | -1/+1 |
* | mesa: Drop _EnabledUnits. | Eric Anholt | 2014-04-30 | 1 | -1/+1 |
* | mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO. | Kenneth Graunke | 2014-02-03 | 1 | -1/+1 |
* | mesa: rename PreferDP4 to OptimizeForAOS. | Matt Turner | 2014-01-21 | 1 | -1/+1 |
* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -2/+2 |
* | mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array. | Paul Berry | 2014-01-09 | 1 | -1/+1 |
* | mesa: fix indentation in ffvertex_prog.c | Brian Paul | 2013-11-22 | 1 | -12/+14 |
* | mesa: Add ARB_vertex_attrib_binding | Fredrik Höglund | 2013-11-07 | 1 | -1/+1 |
* | mesa: Rename gl_array_object::VertexAttrib to _VertexAttrib | Fredrik Höglund | 2013-11-07 | 1 | -1/+1 |
* | mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions. | Kenneth Graunke | 2013-05-12 | 1 | -1/+1 |
* | mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XOR | Marek Olšák | 2013-04-24 | 1 | -6/+0 |
* | mesa: remove #include "mfeatures.h" from numerous source files | Brian Paul | 2013-04-17 | 1 | -1/+0 |