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path: root/src/mesa/main/ffvertex_prog.c
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* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-161-1/+1
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-161-1/+1
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-011-1/+0
* program: Remove condition-code and precision support.Matt Turner2016-03-011-2/+0
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* mesa: Avoid double promotion.Matt Turner2015-07-291-5/+5
* mesa: fix shininess check for ffvertex_prog v2Tim Rowley2015-05-051-1/+1
* Fix a few typosZoë Blade2015-04-271-1/+1
* main: replace __FUNCTION__ with __func__Marius Predut2015-04-141-3/+3
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-2/+2
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-1/+1
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-1/+1
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-1/+1
* mesa: fix indentation in ffvertex_prog.cBrian Paul2013-11-221-12/+14
* mesa: Add ARB_vertex_attrib_bindingFredrik Höglund2013-11-071-1/+1
* mesa: Rename gl_array_object::VertexAttrib to _VertexAttribFredrik Höglund2013-11-071-1/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-6/+0
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-7/+7
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-19/+19
* Revert "mesa: assert that key->fragprog_inputs_read value isn't too large"Brian Paul2012-11-091-2/+0
* mesa: assert that key->fragprog_inputs_read value isn't too largeBrian Paul2012-11-061-0/+2
* mesa: Remove prog_instruction.h field for never-supported NV_vertex_program3.Eric Anholt2012-10-151-1/+0
* mesa: remove FEATURE_point_size_array define.Oliver McFadden2012-09-151-2/+0
* mesa: improve comment in build_tnl_program()Brian Paul2012-07-241-1/+1
* mesa: remove stale commentBrian Paul2012-07-181-1/+0
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-4/+3
* mesa: rename ColorMaterialBitmask to _ColorMaterialBitmaskBrian Paul2012-06-271-1/+1
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-121-1/+1
* mesa: distinct gl_client_array arrays are goneChia-I Wu2011-11-291-1/+1
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-9/+9
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: Add NV_fog_distance to the fixed-function vertex program generatorNicholas Miell2011-11-011-4/+39
* mesa: support boolean and integer-based parameters in prog_parameterBryan Cain2011-08-011-5/+5
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-6/+6
* ffvertex: don't touch tex coords if coord replace is enabled.Dave Airlie2010-04-131-0/+8
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-4/+4
* Remove _mesa_memset in favor of plain memset.Kenneth Graunke2010-02-191-1/+1
* gallium: add point size clamp to implementation limits in vertex shaderRoland Scheidegger2010-02-041-1/+1