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path:
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src
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mesa
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main
/
ff_fragment_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
mesa/main/ff_frag: Use compressed TexEnv Combine state.
Gustaw Smolarczyk
2017-04-08
1
-231
/
+104
*
mesa/main/ff_frag: Use compressed fog mode.
Gustaw Smolarczyk
2017-04-08
1
-17
/
+1
*
mesa/main/ff_frag: Don't retrieve format if not necessary.
Gustaw Smolarczyk
2017-04-08
1
-9
/
+6
*
mesa/main/ff_frag: Use gl_texture_object::TargetIndex.
Gustaw Smolarczyk
2017-04-08
1
-2
/
+1
*
mesa/main/ff_frag: Store nr_enabled_units only once.
Gustaw Smolarczyk
2017-04-08
1
-2
/
+4
*
mesa/main/ff_frag: Simplify get_fp_input_mask.
Gustaw Smolarczyk
2017-04-08
1
-56
/
+55
*
mesa/main/ff_frag: Don't bother with VARYING_BIT_FOGC.
Gustaw Smolarczyk
2017-04-08
1
-3
/
+1
*
mesa/main/ff_frag: Remove unused struct.
Gustaw Smolarczyk
2017-04-08
1
-8
/
+0
*
mesa/main/ff_frag: Reduce the size of nr_enabled_units.
Gustaw Smolarczyk
2017-04-08
1
-1
/
+1
*
mesa/main/ff_frag: Remove enabled_units.
Gustaw Smolarczyk
2017-04-08
1
-3
/
+1
*
mesa/main/ff_frag: Use correct constant.
Gustaw Smolarczyk
2017-04-08
1
-1
/
+1
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
1
-2
/
+2
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
1
-1
/
+1
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-4
/
+2
*
mesa: set GLSL 1.20 for the fixed-function fragment shader
Marek Olšák
2017-01-10
1
-1
/
+13
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
1
-3
/
+7
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-1
/
+1
*
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
2016-11-22
1
-0
/
+3
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
1
-1
/
+0
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-3
/
+3
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa: simplify ff fs generator a bit
Miklós Máté
2016-08-09
1
-8
/
+6
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
1
-1
/
+1
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-1
/
+1
*
mesa: Use bitmask/ffs to build ff fragment shader keys.
Mathias Fröhlich
2016-06-16
1
-3
/
+7
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-1
/
+1
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
1
-3
/
+3
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-4
/
+4
*
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
2016-01-26
1
-1
/
+1
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
1
-1
/
+1
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-12
1
-6
/
+4
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-1
/
+2
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
mesa: create, use new _mesa_texture_base_format() function
Brian Paul
2015-01-05
1
-1
/
+1
*
main: remove extern C around #includes in ff_fragment_shader.cpp
Brian Paul
2014-12-16
1
-5
/
+3
*
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
2014-10-24
1
-1
/
+1
*
ff_fragment_shader: Silence unused parameter warning in smear
Ian Romanick
2014-10-24
1
-6
/
+6
*
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
2014-08-11
1
-1
/
+1
*
ff_fragment_shader: Access glsl_types directly.
Kenneth Graunke
2014-07-09
1
-15
/
+15
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-80
/
+0
*
mesa: In emit_texenv() type mismatch was forced with typecast
Juha-Pekka Heikkila
2014-06-18
1
-8
/
+9
*
mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
2014-05-02
1
-1
/
+1
*
mesa: Drop _ReallyEnabled usage from ff_fragment_shader.
Eric Anholt
2014-04-30
1
-14
/
+3
*
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
2014-04-30
1
-1
/
+1
*
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
2014-04-11
1
-1
/
+1
*
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
2014-04-08
1
-1
/
+2
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-4
/
+4
*
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
2014-01-21
1
-4
/
+4
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