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path: root/src/mesa/main/ff_fragment_shader.cpp
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* glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.Eric Anholt2011-10-261-3/+3
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-1/+1
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-181-749/+682
* ff_fragment_shader: Use FRAG_RESULT_COLOR to write all our colors at once.Eric Anholt2011-10-181-12/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-5/+5
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-1/+2
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| * mesa: support boolean and integer-based parameters in prog_parameterBryan Cain2011-08-011-1/+2
* | mesa: Fix ff fragment shader inputs calculation when enabling a VS.Eric Anholt2011-07-281-2/+1
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* mesa: Kill gl_fragment_program::FogOption with fireIan Romanick2011-04-211-8/+1
* mesa: Fix bugs in ff fragment shader fog handlingIan Romanick2011-04-211-19/+20
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-3/+4
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-2/+2
* Revert "mesa: Convert fixed function fragment program generator to GLSL IR."Eric Anholt2011-03-121-658/+777
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-03-111-777/+658
* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-111-0/+1623