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src
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mesa
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main
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ff_fragment_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
ff_fragment_shader: Access glsl_types directly.
Kenneth Graunke
2014-07-09
1
-15
/
+15
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-80
/
+0
*
mesa: In emit_texenv() type mismatch was forced with typecast
Juha-Pekka Heikkila
2014-06-18
1
-8
/
+9
*
mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
2014-05-02
1
-1
/
+1
*
mesa: Drop _ReallyEnabled usage from ff_fragment_shader.
Eric Anholt
2014-04-30
1
-14
/
+3
*
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
2014-04-30
1
-1
/
+1
*
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
2014-04-11
1
-1
/
+1
*
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
2014-04-08
1
-1
/
+2
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-4
/
+4
*
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
2014-01-21
1
-4
/
+4
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Paul Berry
2014-01-08
1
-1
/
+1
*
mesa: Assert variable coming from get_variable() in get_current_attrib
Juha-Pekka Heikkila
2013-12-19
1
-0
/
+1
*
mesa: Add asserts into emit_fog_instructions
Juha-Pekka Heikkila
2013-12-19
1
-0
/
+3
*
mesa: add asserts in load_texunit_bumpmap
Juha-Pekka Heikkila
2013-12-18
1
-0
/
+2
*
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
2013-12-12
1
-4
/
+4
*
glsl: Simplify the built-in function linking code.
Kenneth Graunke
2013-12-01
1
-1
/
+1
*
mesa: Fix misplaced includes of "main/uniforms.h".
Francisco Jerez
2013-10-01
1
-1
/
+0
*
glsl: Remove ir_print_visitor.h includes and usage
Eric Anholt
2013-06-21
1
-1
/
+0
*
mesa: fix OES_EGL_image_external being partially allowed in the core profile
Marek Olšák
2013-06-13
1
-1
/
+2
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+4
*
ff_fragment_shader: Don't do unnecessary (and dangerous) uniform setup.
Paul Berry
2013-03-19
1
-16
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-19
/
+19
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-4
/
+3
*
Set es_version to false when using FF fragment shading in meta ops
Paul Berry
2012-12-07
1
-0
/
+1
*
mesa: remove 'struct' from texenv_fragment_program
Brian Paul
2012-09-25
1
-13
/
+13
*
mesa: Silence narrowing warnings in ff_fragment_shader's emit_texenv().
Kenneth Graunke
2012-09-23
1
-4
/
+4
*
mesa: Use a new, more specific hook for shader uniform changes.
Kenneth Graunke
2012-08-25
1
-1
/
+2
*
mesa/ff_shader: Fix sampler state reading
Pauli Nieminen
2012-08-01
1
-1
/
+4
*
mesa: Use initializers to configure samplers
Ian Romanick
2012-05-23
1
-32
/
+9
*
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
Marek Olšák
2012-04-19
1
-1
/
+1
*
glsl: Add a helper for generating temporary variables in ir_builder.
Eric Anholt
2012-04-13
1
-31
/
+11
*
glsl: Add a helper for ir_builder to make dereferences for assignments.
Eric Anholt
2012-04-13
1
-49
/
+17
*
glsl: Make a little tracking class for emitting IR lists.
Eric Anholt
2012-04-13
1
-50
/
+28
*
glsl: Add common swizzles to ir_builder.
Eric Anholt
2012-04-13
1
-48
/
+18
*
glsl: Let ir_builder expressions take un-dereferenced variables.
Eric Anholt
2012-04-13
1
-13
/
+6
*
glsl: Create an ir_builder helper for hand-generating IR.
Eric Anholt
2012-04-13
1
-82
/
+46
*
ff_fragment_shader: Remove some dead fields.
Eric Anholt
2012-04-09
1
-11
/
+0
*
mesa: fix ir_variable declaration
Brian Paul
2012-01-12
1
-1
/
+1
*
mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Brian Paul
2012-01-12
1
-1
/
+1
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-1
/
+1
*
mesa: Use static buffer for uniform name
Ian Romanick
2012-01-11
1
-1
/
+6
*
mesa: Use uniform interfaces in fixed-function fragment shader code
Ian Romanick
2012-01-11
1
-5
/
+24
*
ff_fragment_shader: Don't generate swizzles for scalar combiner inputs
Ian Romanick
2012-01-03
1
-6
/
+10
*
mesa: Make gl_program::InputsRead 64 bits.
Mathias Fröhlich
2011-11-29
1
-1
/
+1
*
mesa: fix frag shader generation for alpha test with no color buffers
Brian Paul
2011-11-28
1
-0
/
+6
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+7
*
mesa, i965: prepare for more than 8 texture targets
Chia-I Wu
2011-11-03
1
-1
/
+1
*
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
Eric Anholt
2011-10-26
1
-3
/
+3
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-1
/
+1
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