Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Initial implementation of MESA_texture_array | Ian Romanick | 2007-05-16 | 1 | -0/+4 |
| | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | ||||
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 1 | -1/+7 |
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* | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | 2006-03-20 | 1 | -0/+1 |
| | | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | ||||
* | sync with texmem branch | Brian Paul | 2006-03-15 | 1 | -0/+3 |
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* | Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil). | Brian Paul | 2005-11-16 | 1 | -3/+7 |
| | | | | | depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers. | ||||
* | some initial work on upcoming GL_EXT_framebuffer_blit extension | Brian Paul | 2005-11-08 | 1 | -1/+7 |
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* | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | 2005-05-04 | 1 | -125/+16 |
| | | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | ||||
* | More GL_EXT_framebuffer_object: rename some things, added device driver hooks. | Brian Paul | 2005-02-24 | 1 | -12/+100 |
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* | implement the 'completeness' tests | Brian Paul | 2005-02-09 | 1 | -1/+12 |
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* | a bunch of assorted fixes | Brian Paul | 2005-02-08 | 1 | -17/+17 |
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* | checkpoint latest work | Brian Paul | 2005-02-08 | 1 | -0/+2 |
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* | additional work on GL_EXT_framebuffer_object | Brian Paul | 2005-02-07 | 1 | -0/+32 |
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* | Some initial work on GL_EXT_framebuffer_object. | Brian Paul | 2005-02-05 | 1 | -0/+90 |