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path: root/src/mesa/main/fbobject.h
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+4
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* merge from texman branchmesa_20060325Brian Paul2006-03-261-1/+7
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-0/+1
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* sync with texmem branchBrian Paul2006-03-151-0/+3
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* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-161-3/+7
| | | | | depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-081-1/+7
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-125/+16
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul2005-02-241-12/+100
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* implement the 'completeness' testsBrian Paul2005-02-091-1/+12
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* a bunch of assorted fixesBrian Paul2005-02-081-17/+17
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* checkpoint latest workBrian Paul2005-02-081-0/+2
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* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-071-0/+32
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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-051-0/+90